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Staredit Network -> UMS Assistance -> 8 Questions
Report, edit, etc...Posted by Fr33L0ad3nVi3t on 2006-08-19 at 00:48:13
Last 2 Question


0-1.How do you make a unit's attack 0?

0-2.What is EUD? and What does it do?










-=All Solved=-


1-1 How do you make the shields negative

2-1 I saw a map on B.net that had zerg and terran with shields? Is it patched or somthing? And if i Mod it can i use it on b.net? It was a year or 2 when i played the map with the zerg/terran shields.

4-1.What are sprites and how to use?

5-1. Question about this.. I saw ur map Moogle did you have to try and make every single spot lik that? Because its goes in 9x9. Is there a way to click one tile at a time?

7-1.Does the interceptor/scarab have to keep moving?

Its okay to just show me the link to the tutorials







Original Questions

1.How do you create a unit with negative shields and does it make it invincible or does it make it so that the life can not be seen?

2.How do you make zerg and terran units with shields?

3.How do you make spider mines above ground and not explode at anyone?

4.How do you create that "fog" that looks likes its hazy...Just lik the freezer in the rpg 5th Station.

5.In Fog of War you can see the terrain pretty well but in some rpgs its darker and you can only see outlines of the terrain...How can you do that?

6.What is ICE?

7.How do you create a seprate Interceptor Or Scarab? And does it have to go all crazy?

8.Does the Junkyard Dog trigger make it so your men will attack?

9.How to use switches
Report, edit, etc...Posted by Zeratul_101 on 2006-08-19 at 00:59:21
4. That isn't fog, its MANY pylon aura sprites overlapped(aka stacked).

8. only works on computer players, they won't attack unless attacked first, if i remember correctly.

> Removed misinformation
Report, edit, etc...Posted by Fwop_ on 2006-08-19 at 01:16:31
1. http://www.staredit.net/index.php?tutorial=96 Talks about shields. Doesn't exactly say how to get the shields negative, but my guess would just be in the unit properties of Starforge or SCMDraft 2.

3. Just give the spider mine to a neutral player.

5. It could just be an undiscovered area like Zeratul said. In the map editor, you can change the fog of war that the player sees by going to Fog of War layout.

7. http://www.staredit.net/index.php?tutorial=33 Hope this one helps.

9. http://www.staredit.net/index.php?tutorial=116 Fairly easy, but can take some getting used to if your new.
Report, edit, etc...Posted by Sopris on 2006-08-19 at 02:07:23
9. Switches (I found the Tutorials difficult to understand, and I didn't see Fwop_ had given link... blushing.gif )

Switches help maintain triggers to go off only when you want them to. For example, you want someone to die if they walk into a certain area ONLY IF SOME OTHER PLAYER COMMANDS A BUILDING. Now first you must know that switches are always cleared when you start out. But here's how it would be done:

------------
Conditions:

Player 1 brings at least 1 any unit to location

Switch 1 is set

Actions:

Kill all any unit owned by Player 1 at location

-------------

But what sets the switch? This kind of trigger:
-------------
Conditions:

Player 2 (or any other players) commands at least 1 building

Actions:

Set Switch 1

--------------

But what if the other players command the buildings but then the buildings are lost? This fixes that:

--------------
Conditions:

Player 2 (or any other players) commands at most or excactly 0 buildings

Actions:

Clear Switch 1
---------------

Hope that answers your question
Report, edit, etc...Posted by Kenoli on 2006-08-19 at 02:10:42
QUOTE(Fr33L0ad3nVi3t)
1.How do you create a unit with negative shields and does it make it invincible or does it make it so that the life can not be seen?
I don't know about this one. Setting a unit's shields to a negative value just gives them a high amount of shield points.

QUOTE(Fr33L0ad3nVi3t)
2.How do you make zerg and terran units with shields?
Unfortunately, you have to make a mod to do that.

QUOTE(Fr33L0ad3nVi3t)
4.How do you create that "fog" that looks likes its hazy...Just lik the freezer in the rpg 5th Station.
It's the "Pylon aura" sprite, and a lot of them.
In Scmdraft2 you can find it in Sprites->Effects->Game->Protoss->Psi Field.

QUOTE(Fr33L0ad3nVi3t)
5.In Fog of War you can see the terrain pretty well but in some rpgs its darker and you can only see outlines of the terrain...How can you do that?
When you edit the Fog of War layer in your map, don't remove it all, do a checkerboard pattern or something. The more you leave, the darker the fog will be.
I did this in my RPG map, So It Begins.

QUOTE(Fr33L0ad3nVi3t)
6.What is ICE?
ICE and ICECC are modding tools used for editing iscripts
Report, edit, etc...Posted by Falkoner on 2006-08-19 at 12:46:53
6.ICE is a program used to mess around with starcraft, like make certain spells do more than one spell and stuff like that, very much like a mod.

9. Okay lets say you want to have a zergling appear then a zealot then a marine, and do that in a loop, you could use switches to do it like so:

Always set switch 1
If switch 1 is set then create a zergling and set switch 2 and clear switch 1
If switch 2 is set create 1 zealot and kill 1 zergling and set switch 3 and clear switch 2
If switch 3 is set create 1 marine kill 1 zealot set switch 1 clear switch 3


And boom! it happens rapidly, over and over, (make sure to preserve the triggers for that though) Switches are an ez way of setting conditions using triggers and not letting the players see anything.
Report, edit, etc...Posted by KABOOM on 2006-08-19 at 16:36:12
QUOTE(Falkoner @ Aug 19 2006, 11:46 AM)
Switches are an ez way of setting conditions using triggers and not letting the players see anything.
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theres alot of other ways too
Report, edit, etc...Posted by Kenoli on 2006-08-19 at 17:03:56
QUOTE(Fr33L0ad3nVi3t)
2-1 I saw a map on B.net that had zerg and terran with shields? Is it patched or somthing? And if i Mod it can i use it on b.net? It was a year or 2 when i played the map with the zerg/terran shields.
There was a trigger technique that could enable or disable shields for units, but it was removed by a patch.
If you make a mod, it's possible to play on battle.net, but any other people you play with will need the mod too.

QUOTE(Fr33L0ad3nVi3t)
4-1.What are sprites and how to use?
A sprite is an image in the game. Usually when people talk about sprites they are referring to the kind that are part of doodads, like these:
user posted image

There are other types of sprites as well, for various game animations, shooting, spells, units, explosions, etc:
user posted image
Most (but not all, because some crash) sprites can be preplaced on a map using SCMdraft 2.

QUOTE(Fr33L0ad3nVi3t)
5-1. Question about this.. I saw ur map Moogle did you have to try and make every single spot lik that? Because its goes in 9x9. Is there a way to click one tile at a time?
You just have to click a lot.

QUOTE(Fr33L0ad3nVi3t)
7-1.Does the interceptor/scarab have to keep moving?
If you use "move unit" trigger on them constantly, you can keep them in one spot. If you use the "make these units patrol" ai script, you can order them anywhere you want.
Report, edit, etc...Posted by DT_Battlekruser on 2006-08-19 at 18:28:49
QUOTE
1-1 How do you make the shields negative


You can't. Shield Count is an unsigned word, so the first value below 0000 is FFFF, which yields 65535 shields.
Report, edit, etc...Posted by Fr33L0ad3nVi3t on 2006-08-20 at 22:34:49
added more questions up on top
Report, edit, etc...Posted by LegacyWeapon on 2006-08-20 at 22:40:25
QUOTE(Fr33L0ad3nVi3t @ Aug 19 2006, 12:47 AM)
Last 2 Question
0-1.How do you make a unit's attack 0?
[right][snapback]547181[/snapback][/right]
Use a 3rd party editor such as SCMDraft2 or StarForge.
QUOTE
0-2.What is EUD? and What does it do?
Here's an old topic I found:
http://www.staredit.net/index.php?showtopic=26665&hl=
Report, edit, etc...Posted by fritfrat(U) on 2006-08-20 at 22:58:27
Note that even if you set a units damage to 0 it still deals damage, much like if you attack a unit with 255 armor with a unit that deals 10. It deals 1 damage about half the time you attack.
Report, edit, etc...Posted by Zeratul_101 on 2006-08-21 at 00:35:52
a unit that does 0 dmg(whether due to the enemies' high armor or personal attack damage) will deal .5 points of damage. therefore, two attacks will cause one hitpoint of damage.
Report, edit, etc...Posted by DT_Battlekruser on 2006-08-21 at 02:16:20
QUOTE(fritfrat(U) @ Aug 20 2006, 07:58 PM)
Note that even if you set a units damage to 0 it still deals damage, much like if you attack a unit with 255 armor with a unit that deals 10. It deals 1 damage about half the time you attack.
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QUOTE(Zeratul_101 @ Aug 20 2006, 09:35 PM)
a unit that does 0 dmg(whether due to the enemies' high armor or personal attack damage) will deal .5 points of damage.  therefore, two attacks will cause one hitpoint of damage.
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Yes, any unit with 0 damage deals precisely 0.5 damage. This damage is not random, but the 1/2 of a point of damage is actually stored by Starcraft. Even if the screen doesn't show it, a unit can have 1.5/2 HP. The sceen will show 2/2, but the unit really has 1.5. (This is actually what the mysterious "HP2" flag is).
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-21 at 06:54:45
QUOTE(Falkoner @ Aug 19 2006, 01:46 PM)
6.ICE is a program used to mess around with starcraft, like make certain spells do more than one spell and stuff like that, very much like a mod.
[right][snapback]547357[/snapback][/right]


Sorry to correct you on this one, but ICE is used to edit animation scripts of all images, sprites, units and flingy in the game, for part of a mod.
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