Staredit Network

Staredit Network -> UMS Assistance -> EUD - Energy detect?
Report, edit, etc...Posted by Gigins on 2006-08-20 at 07:29:50
Ok, is it possible to detect unit's energy amount using EUD? If yes, what do I need for it and how do I create the trigger. I haven't worked with EUD so please be easy on me. tongue.gif
Report, edit, etc...Posted by dumbducky on 2006-08-20 at 08:34:34
I'm 95% sure it should be possible. I just don't know if the offest has been found for the new patch.
Report, edit, etc...Posted by Falkoner on 2006-08-20 at 10:38:09
With the old patch you could, but they scrambled the offsets
Report, edit, etc...Posted by Gigins on 2006-08-20 at 10:41:10
So you mean that treare are and won't be anymore EUD triggers? Ever? cry.gif
Report, edit, etc...Posted by Kenoli on 2006-08-20 at 10:46:51
QUOTE(DEAD)
Ok, is it possible to detect unit's energy amount using EUD?
Yes.

QUOTE(DEAD)
If yes, what do I need for it and how do I create the trigger.
You'll need to know the unit's slot number. You'll also need to either figure out how to use MemCalc or (U)beCalc.
Don't look at me. =P

QUOTE(DEAD)
I haven't worked with EUD so please be easy on me.
I recommend not using EUD triggers at all.
Report, edit, etc...Posted by 00cnr on 2006-08-20 at 10:51:19
QUOTE
I recommend not using EUD triggers at all.


So would I. Blizzard has been scrambling the EUD ofsets for the last two or three patches. So, unless you want to have to find the ofsets again and update your map every patch, I would stay away from EUDs.
Report, edit, etc...Posted by Gigins on 2006-08-20 at 11:01:22
I understand that, thats why I never used EUDs before. But now my whole project hangs on it, I need 6 EUD triggers that detect energy. So I either use EUD or stop the project. cursing.gif
Report, edit, etc...Posted by Kenoli on 2006-08-20 at 11:04:08
What are you doing exactly?
Report, edit, etc...Posted by Gigins on 2006-08-20 at 11:10:21
Multiplayed Dark Swarm firing. tongue.gif
Report, edit, etc...Posted by LegacyWeapon on 2006-08-20 at 11:52:26
Problems with EUDs:
1. The Defilers cannot die or respawn.
2. The Defilers must be placed for a player that will always be in the game and then distributed to other players. You may kill off the unused defilers (not recommended).

Steps:
1. Create your game and finish most of it (mostly unit placement).
2. Play the game as your first defiler (P1 I assume) and use a memory searcher (like ArtMoney) to find the memory location of the energy.
I recommend you use Single Player and pause the game and such so the energy freezes.
3. Enter the memory location into (U)beCalc. That should give you the player, unit, and byte position.

Byte positions work like this (as shown in (U)beCalc):
00 00 00 00

Some bytes will be highlighted:
00 00 00 00

The value you must set for the condition will correspond to where the bytes highlighted begin:
00 00 00 00
1*value

00 00 00 00
256*value

00 00 00 00
65536*value

00 00 00 00
16777216*value

Repeat for other players.

I do not recommend use of EUDs for your map.
Report, edit, etc...Posted by DT_Battlekruser on 2006-08-20 at 11:55:37
I would suggest that you wait for the offsets for 1.14 to be found, in which case MemCalc 5 will be updated.

In the mean time, EUD triggers are temporarily not possible unless you know the hex-offset of a value.
Report, edit, etc...Posted by LegacyWeapon on 2006-08-20 at 11:57:07
EUD triggers are possible with (U)beCalc as it has been updated for 1.14
Report, edit, etc...Posted by DT_Battlekruser on 2006-08-20 at 11:58:43
The offsets haven't been found, so you would have to actually find the hex of the unit table.
Report, edit, etc...Posted by Gigins on 2006-08-20 at 12:17:23
LW, If I give you everything you need, would you do this for me? I will credit you in the map. biggrin.gif

Please. blushing.gif
Report, edit, etc...Posted by LegacyWeapon on 2006-08-20 at 12:28:35
I don't currently have access to Starcraft and when I do, I'll just make Ez(U)beCalc have 1.14 conditions for everyone.
Report, edit, etc...Posted by Gigins on 2006-08-20 at 12:31:17
Sounds like a plan. smile.gif

Hmm, what shall I do till then? ermm.gif
Report, edit, etc...Posted by LegacyWeapon on 2006-08-20 at 12:32:52
I won't be back for another 10 days.

PM me for questions.

>Solved.
Next Page (1)