Problems with EUDs:
1. The Defilers cannot die or respawn.
2. The Defilers must be placed for a player that will always be in the game and then distributed to other players. You may kill off the unused defilers (not recommended).
Steps:
1. Create your game and finish most of it (mostly unit placement).
2. Play the game as your first defiler (P1 I assume) and use a memory searcher (like
ArtMoney) to find the memory location of the energy.
I recommend you use Single Player and pause the game and such so the energy freezes.
3. Enter the memory location into
(U)beCalc. That should give you the player, unit, and byte position.
Byte positions work like this (as shown in (U)beCalc):
00 00 00 00
Some bytes will be highlighted:
00 00 00 00
The value you must set for the condition will correspond to where the bytes highlighted begin:
00 00 00 00
1*value
00
00 00 00
256*value
00 00
00 00
65536*value
00 00 00
0016777216*value
Repeat for other players.
I do not recommend use of EUDs for your map.