Ok im gona use defilers as the virtual hp but its a comps unit under a human players unit but when its attacked it will normally beforced up thus ruining the trigger.
Is there a way to keep it burrowed even while being attacked?
Disable burrowing for the computer, create a burrowed unit for a player, give the burrowed unit to the computer. Ta da!
EDIT: Apparently this doesn't work.
Neutral units will not unburrow when attacked.
Just give the deiflers from whatever player owns them to P12.
QUOTE(fritfrat(U))
Disable burrowing for the computer, create a burrowed unit for a player, give the burrowed unit to the computer. Ta da!
Computers can unburrow their units regardless of burrow being disabled.
neither do vulture spider mines(when allied)
QUOTE(DEAD)
Heroes never unborrow.
Not true.
My bad. I had problems with burrowed heroes long time ago. Just tested, and the problem is that even if you create them with property "burrowed" they spawn unburrowed anyway.
well i think you will see player 12 units though, when a player leaves game don't they show up?think it does apply to melee games though...
Is it a multiplayer map? I'll just assume it is.
You know you can have it so that the defilers are owned by each respective player and still have them continually burrowed, if you wanted. You just have to make sure each human player has "Burrow" disabled and the computers have "Burrow" enabled. Then create the defiler for a computer, with "burrowed" as a property. Give that burrowed defiler to the player, and voila you've got an unburrowable defiler for that player.
Or go with Kenoli's suggestion and make P12 defilers for each player.
If the burrowed unit is allied to the attacker, the burrowed unit will not unburrow.
(ie p1 attacks a p2 burrowed unit; p2 has to be allied to p1 or it will unburrow)
You could also make the burrowed unit be killed in one hit and it won't unburrow
.
QUOTE(Lethal_Illusion @ Aug 20 2006, 10:46 AM)
If the burrowed unit is allied to the attacker, the burrowed unit will not unburrow.
(ie p1 attacks a p2 burrowed unit; p2 has to be allied to p1 or it will unburrow)
You could also make the burrowed unit be killed in one hit and it won't unburrow
.
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This is an incredibly simple thing and i cant believe it had to come down to lethal telling you that if the burrowed unit is allied to the attacker it wont unburrow... it took you this long to get to that stage... you should all be ashamed
QUOTE(Shocko @ Aug 20 2006, 01:15 PM)
This is an incredibly simple thing and i cant believe it had to come down to lethal telling you that if the burrowed unit is allied to the attacker it wont unburrow... it took you this long to get to that stage... you should all be ashamed
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QUOTE(Zeratul_101 @ Aug 20 2006, 11:42 AM)
neither do vulture spider mines(when allied)
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firstly, i already mentioned something along those lines before lethal did.
secondly, there are many methods to achieve the required effect, no reason why people shouldn't be allowed to express their own ideas/methods and simply allow the creator to choose whichever one he prefers.
Try using P9 10 or 11, won't waste space and can't move, although I found that if you shoot a ghost from them they will start to follow you
Well seeing that I want to explain more there are 4 comps and 4 humans.
Each comp is assigned to each human player. Now the defilers owned by the comp are the hp for the humans. To make it easier the civ is invincible and the defilers that are burrowed arent.
So now whenever a defiler or any other burrowable unit is attacked it would auto unburrow and thats the problem I want it so no matter what it would stay burrow.
Zerg heroes and the spider mine won't unburrow. Also drones.
Burrowed units, even heros, do uburrow if they are enemies with the computer/player they are being attacked by. If they are allied, though, they will not unburrow.
No, not heroes. At least not when I used them.
Yes, I just tested it, and when player 4 was enemies with player 6, and player 6 attacked a player 4 burrowed devouring one, unclean one, drone, or zergling, they all unburrowed. On the other hand, when player 4 was just neutral with player 6, only the zergling unburrowed. If player 4 was allied with player 6, nothing would have unburrowed.
Well I just did a more thorough test. It seems to factor in whether the unit doing the attacking is invincible or not. That might be how I got my results. See the attached map for an example (two marines: One invincible, one not. P2 is allied to the human, P3 isn't, and P4 is neutral).
Otherwise you're right about alliances, though.
u could try to use the order trigger
Mini Goose, why do you need a burrowed unit (that is the VHP) that doesen't die from 1 shot ?
Bob, don't bump old topics. This is almost 3 weeks old.
QUOTE(fritfrat(U) @ Sep 11 2006, 03:47 PM)
Bob, don't bump old topics. This is almost 3 weeks old.
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I swear I locked this topic a long time ago.