Staredit Network

Staredit Network -> UMS Assistance -> Partial Buildings
Report, edit, etc...Posted by NarakuFortunato on 2006-08-20 at 17:12:54
Is there any way to create buildings that are near-completed/mutated/warped-in in a map from the start of the game?
Report, edit, etc...Posted by Kenoli on 2006-08-20 at 18:04:08
No.
Report, edit, etc...Posted by LegacyWeapon on 2006-08-20 at 18:15:58
You can, however, place half built building sprites.
http://www.staredit.net/index.php?tutorial=193
Report, edit, etc...Posted by Urmom(U) on 2006-08-20 at 20:37:46
There is an experimental map that makes have-made buildings. Basically it detects the loss of minerals and remoevs the SCV after a while.

I think it's this. http://www.staredit.net/index.php?download=2593
Report, edit, etc...Posted by L-inspecteur_Chocolat on 2006-08-21 at 17:11:23
You can get a computer to build the buildings with an AI script, and use the method above to detect when it has started to build. You could get an unfinished zerg building by setting the build time of an extractor to 1, and getting a computer AI to morph into one. The building will never finish. I don't know about Protoss, but if it's only for a few minutes or so in the beginning, you could set the build time of their buildings to a high amount and get an AI to build them, again using the above method for detection.
Report, edit, etc...Posted by Urmom(U) on 2006-08-21 at 17:33:15
But if a probe is destroyed using the method I posted earlier the building will keep on building because it doesn't require the probe like terran buildings require the scv.
Report, edit, etc...Posted by L-inspecteur_Chocolat on 2006-08-22 at 06:52:47
I'm not stupid. I referenced the method for detection, not the actions used in the case of a SCV.
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