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Staredit Network -> UMS Production -> Another Stack Defence
Report, edit, etc...Posted by Marandule1 on 2006-08-22 at 15:17:31
QUOTE
[center]
Another Stack Defence

You all know stack defences and that map *Another Defence*
Well i thought to try and adapt the whole thing into a huge round map filled with the current... Stackable Bunkers*choice+Cloaked*, Photons*Cloaked*, Sunkens*hehe new development*
Will keep u updated.




Progress


-Ideas
[progress]100[/progress]

-Terrain
[progress]100[/progress]

-Unit placement
[progress]100[/progress]

-Triggers
[progress]50[/progress]




Specifications


-Players
5 Humans And 2 Computers

-Map tileset
Jungle

-Map size
128x96




Storyline / Introduction

Basically u start with your own custom selection of units soo you can choose in this version, along with a wide range of other goodies such as auto stack*whenever u build a turret = light off 10 second delay... light on with stacked choice tongue.gif simple*




Features


-Player Interface
You defend basically the same way as *another defence* but this time more control of how the units spawn soo you dont get the spamming *cannot place units crap*

-What's new in your map that others have not done before?
Stackable Sunkens




Screenshots / Demo


user posted image

user posted image
Change link of image and add description




Made with Production Template (keep this link to help propagate this template or you get smitten!)[/center]
Report, edit, etc...Posted by Shocko on 2006-08-22 at 15:21:47
should take one or two days to make. not original. good luck? woot first reply
Report, edit, etc...Posted by Staredit.Net Essence on 2006-08-22 at 21:40:58
He's right. This is NOT ORIGINAL at all. Dude, for one thing...people make crappier versions of STACK DEFENSES, and making another version does nothing but make more to take up space. It's nothing different. And even if it is, with some extra stuff, make that extra stuff into something different with something actually creative and original so we can enjoy it in a different term. Otherwise, you're copying something else and not only being....but you're wasting time. Dude, make something else.
Report, edit, etc...Posted by Marandule1 on 2006-08-22 at 22:32:51
this will be a far more expert version... for 1 u can actually choose ur race.. stack many different units when wanted.. or just go for the old original stuff
Report, edit, etc...Posted by Shocko on 2006-08-22 at 22:34:03
sorry man but it seriously isn't going to be all that original.
Report, edit, etc...Posted by Marandule1 on 2006-08-22 at 22:36:14
who said it was goin to be tongue.gif the only new feature is stackable spores and sunkens
Report, edit, etc...Posted by Shocko on 2006-08-22 at 22:41:44
thats not new...
Report, edit, etc...Posted by DevliN on 2006-08-23 at 00:32:23
So basically a new version of "Another Defense" with one new not-so-riginal feature. Lovely.

And to be honest, I actually liked the random start location feature of the original map. Choosing your race seems cheap because its not balanced at all - no one likes Protoss, ever.
Report, edit, etc...Posted by Shocko on 2006-08-23 at 01:46:39
i love protoss what are you smoking.
Report, edit, etc...Posted by Marandule1 on 2006-08-23 at 04:40:27
lol tongue.gif its gonna be alot more expert and prof than the old version(s)..
disgust.gif
Report, edit, etc...Posted by DevliN on 2006-08-23 at 05:59:33
QUOTE(Shocko @ Aug 22 2006, 10:46 PM)
i love protoss what are you smoking.
[right][snapback]549047[/snapback][/right]

Seriously? Every time I play it, people get pissed because after a while they realize nothing but stacked cannons aren't effective especially when you've got highly upgraded Hydralisks and Goliaths killing everything already.

From my experience, you're the first one to say you like Protoss. smile.gif
Report, edit, etc...Posted by Marandule1 on 2006-08-23 at 07:39:16
protoss kick ass *HEHE&
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-23 at 08:44:48
The stackable sunkens look pretty cool, looks kinda like one of the (U) defenses, custom units, etc.
Report, edit, etc...Posted by Marandule1 on 2006-08-23 at 13:21:09
new feature = dropship customiser
once the unit inside is dropped = total customising smile.gif from choice of stacking bunker... photon . sunken . etc loads and loads
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-23 at 13:24:35
Cool! Great Idea!

Need testers than add me! smile.gif
Report, edit, etc...Posted by Marandule1 on 2006-08-23 at 14:01:03
sure.. testers might be need um .. sat maybe
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-23 at 14:02:05
QUOTE(Marandule1 @ Aug 23 2006, 02:00 PM)
sure.. testers might be need um .. sat maybe
[right][snapback]549293[/snapback][/right]


Ok i might be home, not sure.
Report, edit, etc...Posted by DevliN on 2006-08-23 at 18:33:10
So you added a Shuttle Menu. Still not very original, but it may make choices easier for players. Then again, most people don't actually get the system, so who knows what will happen. Oh well, looks good anyway.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-23 at 18:36:45
Just making a defense like Tank Defense and a few different features is original. Thats just a defense. I like some maps to be different, i think it makes them better cause people are just copying d's, changing stuff here and their. Who cares?
Report, edit, etc...Posted by Zell.Dincht on 2006-08-23 at 22:46:11
Ugh can you stop flaming already. Marandule1 is making a Defense, most of the defenses are lame. They only have like a few original ones with good ideas. Most of the defenses I play are easy to make but people still play them. So this game can come out popular. And Devilin, you yourself said that your

QUOTE
Square D:

This map really started when I was bored and started making random terrain. I had never really expected to turn it into anything. But alas, I did.

People still liked it, even though it was exactly the same thing as your posting right now. So dont say stuff before he hasnt even posted screen shots or a demo.

Well anyways, this looks cool and fun for me. If you need a tester PM me.
Report, edit, etc...Posted by Marandule1 on 2006-08-24 at 04:18:47
ive created many prof maps.. for instants i created art contest with .. easy stacking and colour changeing and of course shuttle menu with neon flash when u win 3 or more times smile.gif
Report, edit, etc...Posted by DevliN on 2006-08-24 at 09:10:51
QUOTE(DoomStrike @ Aug 23 2006, 03:36 PM)
Just making a defense like Tank Defense and a few different features is original.  Thats just a defense.  I like some maps to be different, i think it makes them better cause people are just copying d's, changing stuff here and their.  Who cares?
[right][snapback]549535[/snapback][/right]

Well my point about originality is that at first it seemed as if this was just another update for "Another Defense" as if there was nothing special about it - and therefore a topic about it is not really necessary (like tons of other maps mentioned in this section of SEN). As you can see from my last post, I'm not completely bashing it. I even said it still looks good.

QUOTE(Zell.Dincht @ Aug 23 2006, 07:45 PM)
Ugh can you stop flaming already. Marandule1 is making a Defense, most of the defenses are lame. They only have like a few original ones with good ideas. Most of the defenses I play are easy to make but people still play them. So this game can come out popular. And Devilin, you yourself said that your
People still liked it, even though it was exactly the same thing as your posting right now. So dont say stuff before he hasnt even posted screen shots or a demo.

Well anyways, this looks cool and fun for me. If you need a tester PM me.
[right][snapback]549724[/snapback][/right]

No one is flaming anyone here. What does popularity have to do with the concept of originality? And what does my Square D have to do with this? Its a dumb crappy map with cloaked bunkers, cloaked heroes, and crystal cannons. I never said there was anything special about it and now that I think about it, nothing in that quote of yours refutes anything I've said thusfar. "Yet another defense using invisible bunkers and crystalized cannons" would have been a better quote to use against me. And you say "people still liked it" but to be technical, I've never seen it being played ever. wink.gif

I said it once and I'll say it again, this map looks good now. I'm not bashing the map or Hennius. I don't think he's that bad at all. Let's just get back on topic, please.
Report, edit, etc...Posted by Zell.Dincht on 2006-08-24 at 10:02:49
QUOTE(DevliN @ Aug 24 2006, 07:10 AM)
Well my point about originality is that at first it seemed as if this was just another update for "Another Defense" as if there was nothing special about it - and therefore a topic about it is not really necessary (like tons of other maps mentioned in this section of SEN). As you can see from my last post, I'm not completely bashing it. I even said it still looks good.
No one is flaming anyone here. What does popularity have to do with the concept of originality? And what does my Square D have to do with this? Its a dumb crappy map with cloaked bunkers, cloaked heroes, and crystal cannons. I never said there was anything special about it and now that I think about it, nothing in that quote of yours refutes anything I've said thusfar. "Yet another defense using invisible bunkers and crystalized cannons" would have been a better quote to use against me. And you say "people still liked it" but to be technical, I've never seen it being played ever.  wink.gif

I said it once and I'll say it again, this map looks good now. I'm not bashing the map or Hennius. I don't think he's that bad at all. Let's just get back on topic, please.
[right][snapback]549868[/snapback][/right]

I ment that, the Square D was the same idea. And it turned out great.
Report, edit, etc...Posted by Shocko on 2006-08-24 at 11:11:57
We need to get some Oo members posting on here. They are pro at just remaking the same old defenses.

But seriously this map should of been done by now. All you needed basically was;

1. Terrain
less then a day to two days

2. Choose Race
less then a day

3. Light Switches OR remove / move units
less then a day

4. Placing creep if needed
less then a day

5. Levels
less then a day to two days

so really this map should of taken at most 5 days for its simple set up...
Report, edit, etc...Posted by DevliN on 2006-08-24 at 15:15:20
QUOTE(Zell.Dincht @ Aug 24 2006, 07:02 AM)
I ment that, the Square D was the same idea. And it turned out great.
[right][snapback]549883[/snapback][/right]

Ah I see... well... thanks! biggrin.gif

QUOTE(Shocko @ Aug 24 2006, 08:11 AM)
We need to get some Oo members posting on here. They are pro at just remaking the same old defenses.

Aw, low blow! Must you make anti-Oo remarks in every response you make despite the topic? I know its an exaggeration, and honestly what you say makes no difference to me, but I'm just tired of seeing the same thing over and over again in your posts. Its getting redundant.

QUOTE(Shocko @ Aug 24 2006, 08:11 AM)
But seriously this map should of been done by now. All you needed basically was;

1. Terrain
less then a day to two days

2. Choose Race
less then a day

3. Light Switches OR remove / move units
less then a day

4. Placing creep if needed
less then a day

5. Levels
less then a day to two days

so really this map should of taken at most 5 days for its simple set up...
[right][snapback]549904[/snapback][/right]

I feel the same way. We know the terrain is already done (look at his avatar). And then 2, 3, 4, and 5 can all be done in the same day. So theoretically it should have been completed the day after the terrain was done (or at most the day after that).
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