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Staredit Network -> Ideas -> Animated Terrain
Report, edit, etc...Posted by GraphiX on 2006-08-22 at 20:13:46
If terrains can actually move around, movies and animations could be made in bounds [as a background] or in other maps such as a Starcraft movie. This idea occurred to me when I was playing a certain map that had a bunch of units move around in the distance making it look a little like moving terrains.
Report, edit, etc...Posted by DrMaybe on 2006-08-23 at 13:08:04
if we could move terrain i would be very happy, but you cant
Report, edit, etc...Posted by fritfrat(U) on 2006-08-23 at 13:33:11
Closest you could get to that would be moving units of different player colors. Which would be rather cool.

Infact, it would be really cool to program a program like sc picture mapper that did triggers to create and remove units of different colors to fit to an animated gif.

But I don't think anyone would spend the time on that.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-23 at 13:37:19
yea, in this one ACDC bound i played there were different units owned by different players that had different colors, it made like this sweet light it was tight.

But it didnt move or anything.

You could probably make the units color as if there terrain (like dirt's color) and move them around and do stuff. Maybe make a terrain that is a tree.

*Wondering if i know what im saying*
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-27 at 17:15:12
I believe it was possible to move terrain using EUD actions, but good luck making those work ermm.gif
Report, edit, etc...Posted by dumbducky on 2006-08-27 at 20:54:23
EUD actions can change terrain, but good luck doing two frames. Getting the first frame would be easy, simply by using SC Picture Mapper. The second one would be impossible. You'd have to change every tile, which is impossible. A 64x64 map has 4096 tiles, meaning you'd need 4096 locations. Of course, there's a 255 location limit. So, not even with EUD actions would it be possible.
Report, edit, etc...Posted by IsaT on 2006-08-27 at 21:27:21
ERM.. ever hear of mobile grids or omega engine???
Report, edit, etc...Posted by Fwop_ on 2006-08-27 at 21:39:53
http://www.staredit.net/index.php?showtopi...063&hl=animated

It isn't animated terrain but it is still good. I don't think that the maker is working on the program anymore. It just uses different player colors of photon cannons to make different frames. There are 2 maps that he made with the program.
Report, edit, etc...Posted by Kenoli on 2006-08-28 at 01:38:44
A neat idea but it actually looked really terrible. Low color, low resolution, and low frame rate make for crappy animation.
Report, edit, etc...Posted by Filleinconnue on 2006-08-28 at 03:04:31
Movement of Units (i.e. Lots of Locations)
- That would be a Nut Busting Job to actually do
- Good Concept, but like Communism. Just Doesn't Work
Report, edit, etc...Posted by Ihjel on 2006-08-28 at 08:49:44
QUOTE(dumbducky @ Aug 28 2006, 01:54 AM)
EUD actions can change terrain, but good luck doing two frames.  Getting the first frame would be easy, simply by using SC Picture Mapper.  The second one would be impossible.  You'd have to change every tile, which is impossible.  A 64x64 map has 4096 tiles, meaning you'd need 4096 locations.  Of course, there's a 255 location limit.  So, not even with EUD actions would it be possible.
[right][snapback]552163[/snapback][/right]

since when has euds been using locations?
Report, edit, etc...Posted by Tuxedo Templar on 2006-08-28 at 10:12:38
Just take a given piece of terrain, copy it, change it, then move the view/units between the two. Or make your terrain entirely out of units or effects, and change those. You can't really do it any other way, really.
Report, edit, etc...Posted by dumbducky on 2006-08-28 at 16:39:42
QUOTE(Azg3r @ Aug 28 2006, 08:49 AM)
since when has euds been using locations?
[right][snapback]552397[/snapback][/right]

Well EUDs can change terrain, as they can change just about anything instantly. Of course you need a location to specify where to change the terrain. That's why you'd use a location.

And Isat, mobile grids won't be fast enough to do every single tile in an instant. The result would be a frame that you watch change.
Report, edit, etc...Posted by RoyaleAnt on 2006-08-28 at 19:52:59
QUOTE(Filleinconnue @ Aug 28 2006, 02:04 AM)
Movement of Units (i.e. Lots of Locations)
- That would be a Nut Busting Job to actually do
- Good Concept, but like Communism. Just Doesn't Work
[right][snapback]552290[/snapback][/right]


Aight mate, i've tried this tough cookie before and each time i couldn't make it look like anything but Atari Games.
Report, edit, etc...Posted by Pie_Sniper on 2006-08-28 at 19:56:16
Since EUDs edited memory, you would just find where the tiles are stored in memory and edit them, right? There would be no need for locations.
Report, edit, etc...Posted by The_Shattered_moose on 2006-08-29 at 07:17:10
Pie is correct, you can just give the actual coordinates that you wish something to happen at, instead of an actual location.
Report, edit, etc...Posted by Ihjel on 2006-08-29 at 08:42:20
tho only player 1-8 can be used so only 2/3 of the terrain whould be changeable.
but maybe mixed with EAS it would be possible to do a full edit?
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