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Staredit Network -> UMS Assistance -> need some random map help
Report, edit, etc...Posted by DrgnAlchem on 2006-08-23 at 02:48:08
1. Is there a way to change the way a doodad looks in the middle of a game? (i.e. making a closed cliff door into an open one.) If so, please explain how, because i dont want to have to use two different areas for the same door.

2. Sometimes my units set to enter the dropship just run off (no nearby enemies, all of them are within the location, and nothing but drones has done it so far.) Is this just me changing control of the dropship too fast or something stupid in the trigger?
Report, edit, etc...Posted by Tuxedo Templar on 2006-08-23 at 02:54:08
QUOTE(DrgnAlchem @ Aug 23 2006, 01:47 AM)
1. Is there a way to change the way a doodad looks in the middle of a game? (i.e. making a closed cliff door into an open one.) If so, please explain how, because i dont want to have to use two different areas for the same door.

You could use the installation door units themselves. You can toggle their state with enable/disable doodad, respectively.

QUOTE(DrgnAlchem @ Aug 23 2006, 01:47 AM)
2. Sometimes my units set to enter the dropship just run off (no nearby enemies, all of them are within the location, and nothing but drones has done it so far.) Is this just me changing control of the dropship too fast or something stupid in the trigger?
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Dropship could be full, or it could be an order unit of some kind interfering. Without more information I don't think I can help you much more than that.
Report, edit, etc...Posted by Sephiroth-Cetra on 2006-08-23 at 03:02:10
I do not think it's possible to change the doodads appearance via triggers (maybe with EUDs?). Would it be possible to utilize sprites in some way? I'm not all that familiar with putting sprites on maps...

Are the Drone's AI controlled? If so maybe some script is making them run off to try and harvest/build and they are ignoring the dropship AI? You could try substituting the Drone for some other non-builder unit and adjust the triggers surrounding it a bit.
Report, edit, etc...Posted by DrgnAlchem on 2006-08-23 at 03:13:29
QUOTE
Dropship could be full, or it could be an order unit of some kind interfering. Without more information I don't think I can help you much more than that.


i made sure the dropship wasnt going to overfill when i decided on the units to use. The only other unit orders running are an enter closest bunker at location across the map and terran custom level for a separate force.

New: thanks for the help on the door. I didn't know what set doodad status could be used for. now im going to waste some time playing around with it.

More New: I managed to make it down to the dropships quickly enough to see the problem. The drone is the last unit that loads, but it isnt given enough time to load before the dropship is given to me, so it goes away instead. Fixed with a simple wait time before changing control of the dropship to make sure all the units have time to get in.

QUOTE
I do not think it's possible to change the doodads appearance via triggers (maybe with EUDs?). Would it be possible to utilize sprites in some way? I'm not all that familiar with putting sprites on maps...


EUDs arent really available anywhere, unless you can find a copy of uberation v2 or something.... v3 doesnt have them.

haha..... SEN has uberation2..... and i have less than no idea how to use that trigger editor..... another thing to screw with for days
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