You need to have another bunker sized location centering on bunker sized buildings to remove, then thats where you move the bunker you made
so...
QUOTE(Totte_ch @ Aug 23 2006, 02:14 AM)
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Player 1 commands at least 1 Building bunker... (supply).
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Center location labled 'Supply_start'.
Center location labeled 'bunker_home' on Norad II(3x2 building, and most likely wont be used elsewhere)
Remove 1 Norad II at 'Bunker_home'
Move 1 Bunker Builder (SCV) at 'Supply_start' to 'SCV_home'.
Remove 1 Building bunker... (Supply) at 'Supply_start'.
Create 1 Bunker at 'Supply_start'.
Create 4 Marines at 'Suplly_start'.
Run AI Script: 'Enter closest bunker' at 'Suplly_start'.
Wait 1000 milliseconds.
Disable doodadstate for Bunker at 'Suplly_start'.
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But then
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Move 1 Bunker at 'Supply_start' to 'Bunker_home'.
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Edit :: Gah, legacy beat me to it