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Staredit Network -> UMS Assistance -> How to hide a building
Report, edit, etc...Posted by dumbducky on 2006-08-23 at 11:35:40
In my map, players get to choose between a variety of options. One of these options is to build men. I want them to be able to build a goliath. But I don't want them to be able to able to upgrade. So how do I hide an armory?
Report, edit, etc...Posted by Shocko on 2006-08-23 at 11:41:38
u could just set max ups to 0 lol

if u wanted to hide that u could do something like

p1 turn off vision for p1

then place an armory in a certain part of the map they'll never see. of course they will need an alternative vision for the actual game so ermmm just set max ups to 0??
Report, edit, etc...Posted by Urmom(U) on 2006-08-23 at 11:41:55
Maybe try hiding it underneathe other buildings that are bigger than it. Like put 4 computer owned barracks on top of it. I haven't really tested directly if you can select the armory but I've played games whre they did this by accident.
Report, edit, etc...Posted by dumbducky on 2006-08-23 at 11:46:57
I thought of stacking buildings on top of them, but I've yet to try it. We'll see in the first test.
Report, edit, etc...Posted by Gigins on 2006-08-23 at 11:47:17
Place 2 stacked p12 or whatever armories and then your armory. You can only select the armory on the top(1st p12) and with a little trick you can select the 2nd building from above(2nd p12), all other are safe. smile.gif
Report, edit, etc...Posted by fritfrat(U) on 2006-08-23 at 13:01:21
Dig a hole, put the armory in the hole, and then plant trees. No one will find it now!

Especially if you stack 2 p12 armories ontop of the trees/hole.

EDIT: Make sure to make the armory deep enough that the trees have enough room to have healthy-lengthed roots. You don't want suspecting players to go.. "hey, these trees aren't healthy, I bet there's an armory hidden under there!" How I forgot to include this vital aspect of the plan, I don't know.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-23 at 13:34:15
LOL fritfrat laugh.gif
Report, edit, etc...Posted by JordanN_3335 on 2006-08-23 at 13:55:35
So answer is obvious.

You can either set upgrades to zero, use P12 buildings to stack over or reshearch burrow for armoury and burrow it under a tree.
Report, edit, etc...Posted by fritfrat(U) on 2006-08-23 at 14:02:18
Elephants are amazing at hiding in trees. My proof: have you ever seen an elephant in a tree?

Burrowing wouldn't be a good idea because a detector could come along and see the gigantic hole. Not to mention if its owned by the current player the current player could see the hole without the detecter. If you take a bunch of scvs, make a gigantic hole, put the armory in, fill in with dirt + plant trees, you won't see a thing, and the player will think it's just a map revealer at that spot.

You could always also make the upgrades really, really long to research, or really expensive. Another possibility is to have some other unit like a vulture or something constantly replaced with goliaths. Oh, and you could have floating terran buildings over it as well.


EDIT: Setting the build time really long is just the same as disabling it all together, so that's a worthless suggestion, now that I think about it.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-23 at 16:26:29
QUOTE(fritfrat(U) @ Aug 23 2006, 02:01 PM)
Elephants are amazing at hiding in trees. My proof: have you ever seen an elephant in a tree?

Burrowing wouldn't be a good idea because a detector could come along and see the gigantic hole. Not to mention if its owned by the current player the current player could see the hole without the detecter. If you take a bunch of scvs, make a gigantic hole, put the armory in, fill in with dirt + plant trees, you won't see a thing, and the player will think it's just a map revealer at that spot.

You could always also make the upgrades really, really long to research, or really expensive. Another possibility is to have some other unit like a vulture or something constantly replaced with goliaths. Oh, and you could have floating terran buildings over it as well.

I don't expect you to use any of these most recent ideas, I just needed to make this post not total spam.
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syrsly; that was kinda like help + spam = spammedhelp
Report, edit, etc...Posted by dumbducky on 2006-08-23 at 17:19:20
srsly, and that was spam. It is completely useless.

I need armories to be usable. Players can choose between get an armory or getting a factory. So armories can't have disabled stuff or really long upgrades.
Report, edit, etc...Posted by PCFredZ on 2006-08-23 at 17:58:52
Make upgrade price really high.

It's the same as disabling repair, i.e., making unit costs mad high.
Report, edit, etc...Posted by fritfrat(U) on 2006-08-23 at 21:47:59
You say you want the armories to be useable by choice? Make the upgrades cost gas and the men cost minerals and only give them one of them.

Have minerals and ore being used elsewhere? The stack 2 player 12 units also works perfectly for your situation, since you can just create another armory and remove the factories if they want to be able to upgrade stuff. Or turn off vision to yourself.

I don't get where your dilemma is. There are basically a countless number of ideas to solve your problem which we don't even know what it is fully. Don't call what I'm posting as spam when there is nothing to say in the first place due to your lack of information given. The answer to your original question was answered by simply "turn off upgrades," and the answer to your second question of choose one or the other was answered by the stack 2 p12 armories.


EDIT: I tested the armory theory, and you must sandwich the player's armory inbetween two owned by player 12. So you place it p12, p1, p12. You can only select the top and bottom of a pile, no matter how many are piled up.
Report, edit, etc...Posted by dumbducky on 2006-08-24 at 12:06:24
QUOTE(PCFredZ @ Aug 23 2006, 05:58 PM)
Make upgrade price really high.

It's the same as disabling repair, i.e., making unit costs mad high.
[right][snapback]549481[/snapback][/right]

Repairing is another choosable option :/

QUOTE(fritfrat(U) @ Aug 23 2006, 09:47 PM)
Stuff.
[right][snapback]549695[/snapback][/right]

I need a way to give players an armory and a factory. I don't want the players with the factory to be able to upgrade. Unsharing vision with myself won't work. I've already implemented stacked stuff, but haven't tested it out.
Report, edit, etc...Posted by Gigins on 2006-08-24 at 13:46:55
There are few solutions alreayd posted.

1) Just disable upgrades.
2) Stack 2 armories on it.
3) Make upgrade cost imposible high.
4) Make upgrade time imposible high.

I don't see what other problems you have.
Report, edit, etc...Posted by Zeratul_101 on 2006-08-24 at 13:49:27
well out of that 4, only number two works.

cause he still needs the armoury to work properly.
Report, edit, etc...Posted by Kenoli on 2006-08-24 at 14:10:59
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Report, edit, etc...Posted by KuroiNeko on 2006-08-25 at 12:29:34
You could just SetDoodadState Disable the building, it still exists as yours for the tech tree, but you can't do jack with it. I use that to stop people from lifting off bays and sci facils.
Report, edit, etc...Posted by KuroiNeko on 2006-08-25 at 14:47:12
Ah, thanks to whoever deleted my post, found out that disabled Armories crash. -_-;

Anyway, you should try the stack thing, or you can use a building which you aren't using to actually make guys with, like a Gateway, and trigger goons to become gols (obviously tell people this, though).

It would help if you said more than "that won't work" but instead explained what your map entails.
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