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Staredit Network -> UMS Assistance -> [SOLVED]Accuracy bullets
Report, edit, etc...Posted by mayonnaise on 2006-08-23 at 14:47:35
Yes, I read the tutorial. But I want a slight...adjustment. It is for a war game, and I want one team to hit 70% of the time. The other 30% they miss. But I want in the 30%, I need 15% to just do half damage, and the other 15% of the time. I also want another complex combination like this with the other team. Any help?

Solved. TYVM!
Report, edit, etc...Posted by Urmom(U) on 2006-08-23 at 15:20:40
Well I think that tutorial was for a dark swarm shooting system but I'll read up on it. Try using this though http://www.staredit.net/index.php?showtopic=31232. It just randomizes a large amount of switches and changed the health based on the results of the switches. You could change it to your needs most likely.

Oh my bad, it isn't a Dark Swarm shooting system. But I don't think that system will work if you have lots of units so try the one I suggested.
Report, edit, etc...Posted by mayonnaise on 2006-08-23 at 15:57:14
That will help a lot.
Report, edit, etc...Posted by Urmom(U) on 2006-08-23 at 15:58:45
No problem. If you need a program to do the switch randomization try this. http://www.staredit.net/index.php?download=4894

It's really helpful. And this is my 1000th MMA post biggrin.gif
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-23 at 16:28:24
QUOTE(urmom @ Aug 23 2006, 03:58 PM)
No problem.  If you need a program to do the switch randomization try this. http://www.staredit.net/index.php?download=4894

It's really helpful.  And this is my 1000th MMA post biggrin.gif
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OMG SWEET URMOM! GJ!

yea, use switch randomization...wait but how would you make it 70% hit and 30% not hit? Wouldnt that program make it 50 50? And just using the Switch Randomization trigger?
Report, edit, etc...Posted by mayonnaise on 2006-08-23 at 16:38:48
I see how it works, at least. Solved enough for me.
Report, edit, etc...Posted by Urmom(U) on 2006-08-23 at 17:33:30
DoomStrike, you make it so that the units do say 10 damage. Then you randomize the damage by making it so that 70 trigs out of 100 will set the units health to 10 or less and the other triggers to 11 or more.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-23 at 18:03:46
QUOTE(urmom @ Aug 23 2006, 05:33 PM)
DoomStrike, you make it so that the units do say 10 damage.  Then you randomize the damage by making it so that 70 trigs out of 100 will set the units health to 10 or less and the other triggers to 11 or more.
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O...so you do it with the randomization trigger program? Or is there a way to do it with just triggers, and that was what you were talking about.
Report, edit, etc...Posted by Urmom(U) on 2006-08-23 at 18:06:26
Yea you do it with triggers, that program just helps do large amounts of randomization.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-23 at 18:07:32
QUOTE(urmom @ Aug 23 2006, 06:06 PM)
Yea you do it with triggers, that program just helps do large amounts of randomization.
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kay thanks
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