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Staredit Network -> UMS Assistance -> [SOLVED] How do I make a defiler stay burrowed
Report, edit, etc...Posted by JordanN_3335 on 2006-08-26 at 10:49:05
Ok, I'm using virtual hit points as the hit points but I want my defilers to burrow. There computer controlled not humans but I also want them to stay in the location I assigned them. But how do I keep them burrowed all the time. Like I got them to move to the location but they wont stay burrowed can someone help me please.
Report, edit, etc...Posted by fritfrat(U) on 2006-08-26 at 11:14:06
EDIT: Woops, my bad. They're unburroweing because of the move trigger, I didn't get that much. I thought they were unburrowing because of being attacked still for some reason.
Report, edit, etc...Posted by JordanN_3335 on 2006-08-26 at 11:18:37
QUOTE(fritfrat(U) @ Aug 26 2006, 11:13 AM)
EDIT: Woops, my bad. They're unburroweing because of the move trigger, I didn't get that much. I thought they were unburrowing because of being attacked still for some reason.
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Yeah but the problem is that I want them to remain burrowed and still follow the human player. You know like in that GTA map theres like a zergling that has hero lings under it and the move trigger is still in place.
Report, edit, etc...Posted by fritfrat(U) on 2006-08-26 at 11:21:32
Can you just give them to a neutral player? Or, like, players 9-12? I actually have no idea if they still unburrow for those players or P1-8 neutral players, I'll go test that right now.

EDIT: I tested with a lurker and a defiler for a computer player, neutral player, P9, and P12. All of them simply were moved under the civv I had without unburrowing. Only after attacking the pile with splash did the computer units try to unburrow. I'd post a test map of your trigger so we can see it.
Report, edit, etc...Posted by JordanN_3335 on 2006-08-26 at 11:40:53
QUOTE(fritfrat(U) @ Aug 26 2006, 11:21 AM)
Can you just give them to a neutral player? Or, like, players 9-12? I actually have no idea if they still unburrow for those players or P1-8 neutral players, I'll go test that right now.

EDIT: I tested with a lurker and a defiler for a computer player, neutral player, P9, and P12. All of them simply were moved under the civv I had without unburrowing. Only after attacking the pile with splash did the computer units try to unburrow. I'd post a test map of your trigger so we can see it.
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But im not using neutrals and even if I switch now then my map will be messed up.

I said this before but there are 4 humans and 4 comps. Each comp is assigned to each human. Now, the defilers I want to stay burrowed so they provide the hp for the human but the problem is that they wont stay burrowed when the move trigger is in set. And also I need them stay burrowed while the move trigger is still going as it will follow.
Report, edit, etc...Posted by Shocko on 2006-08-26 at 11:44:11
is the defiler allied to the attacker??? that always helps.
Report, edit, etc...Posted by JordanN_3335 on 2006-08-26 at 11:50:27
QUOTE(Shocko @ Aug 26 2006, 11:43 AM)
is the defiler allied to the attacker??? that always helps.
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It wont make a difference cause the defilers are under the civs. but in my map the defilers start of burrowed but when the move trigger starts they unbburow.

Also they will be allied too.
Report, edit, etc...Posted by DT_Battlekruser on 2006-08-26 at 12:26:19
Move as in teleport, not the order, right?
Report, edit, etc...Posted by JordanN_3335 on 2006-08-26 at 13:09:54
How can you all be confused!!!

First I want the defilers to remain burrowed right because at the beggining I preplaced them in a burrowed state. So now the move trigger (location)
moves it onto the centered location I put into the trigger way before that but when they arive they are unburrowed!! so my question is HOW DO I MAKE A DEFILER STAY BURROWED WITH THE MOVE TRIGGER! The defilers are comps owned that represent humans virtual hp. But some say for me to use neutral but I can't switch because the comps are already apart of the game!
Report, edit, etc...Posted by fritfrat(U) on 2006-08-26 at 13:47:15
My test map: I preplaced defilers. For a computer player. I centered a location on a civv. I moved the defilers. They stayed burrowed. Something else is making them unburrow, very likely nearby enemies.
Report, edit, etc...Posted by JordanN_3335 on 2006-08-26 at 14:09:21
Too late the problem is fixed. All I needed was resheach burrowed and when the move trigger activated it they all kepp burrowed. How did I get it fixed. After a short conversation with vibrater and some others in Op SEN they told me it was burrow that needed reshearch.

Well then now it is solved.
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