Staredit Network

Staredit Network -> UMS Assistance -> income
Report, edit, etc...Posted by SomeIdiotNerd on 2006-08-26 at 19:21:05
my brother was working on a map the other day (he makes different maps then i do) he had this problem with his units getting mineral income, what he had done was

current player gets 10 kills

add 50 minerals for current player
preserve trigger

apparently he had been getting 100 minerals once he got 10 kills and when he had gotten 20 kills it wouldn't work.

so i tried to help him fix it by showing him how to use switches, it messed up again this time it wouldn't do anything

next we just decided to do the long way

10 kills gets 50 mins

20 kills gets 50 mins

30 kills gets 50 mins ect.

that didn't work at all

does anyone know a proper and easy way to get income? please explain in triggers.
Report, edit, etc...Posted by PCFredZ on 2006-08-26 at 19:55:52
Tutorial = English, I hope that language can suffice in lieu of triggers.
Report, edit, etc...Posted by DT_Battlekruser on 2006-08-27 at 01:48:35
QUOTE
Description: This method will give you 1 mineral every time the trigger fires and you have killed at least 1 unit.


You really need to change that to say "and you have killed at least 1 unit since the last trigger run." The way it reads right now suggests that you get one-mineral per trigger run if you have killed at least one unit at any time (as in kill one unit, you get a steady mineral flow).
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