QUOTE(Urmom(U))
Good job Kenoli(U) and Moogle. The game was awsome. It has great triggerwork and of course great RPG characteristics from Moogle. I liked the systems that you guys had although the armor didnt help too much. It was hard at the beginning but got a lot easier towards the end because I would just shield or use the DT spell. The game was very interesting and awsome though, good job.
Thanks, but what do you mean the armor didn't help too much? If you find all the pieces you become all but invincible vs. the zerglings.
ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ And with the shield spell enabled you can take zero damage from the ultralisks too.
ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ QUOTE(DoomGaze)
This looks pretty promising. As an RPG campaign, I understand that there's alot of freedom concerning map sizes, text, and such. Although the fun (or torture) of leveling up extensively in a single map is removed, I'm sure the aspect of progression will be an interesting experience. You two probably don't need any tips from me, so a good luck would suffice.
The second map involves more than killing and leveling up.
ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ When you defeat enemies, you gain money. With that money you can buy training to increase your HP, energy, speed, etc. ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ
There will also be weapons, armor, and abilities to buy, and various other ways to get stronger.
ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ The maps will all pretty much pick up where the previous maps left off in terms of character power.
ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟQUOTE(PCFredZ)
Agreed! If you really want to accomodate readers of all speed levels, why not just make a "Next Page" command or something?
The player will start getting a little more freedom in the next chapter, being able to talk to whoever they want, possibly choosing what to say, etc.
ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟPlayer-initiated conversations will be controllable, but the "story" cutscenes won't be.
ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟI'll just try to make them a little less boring from now on.
ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ