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Staredit Network -> UMS Assistance -> One feature of SCM draft
Report, edit, etc...Posted by DooM77 on 2006-08-27 at 04:33:02
I noticed then while selecting doodat in SCM draft editor swithes to other mode where some terrain elements (horizontal like walls) are partially shaded. I would like to know: how is it for? Maybe it's help for adjusting doors? Anyone knows?
And other question: there is possibility of making map with sizes other than standard ones but it causes that map crashes SC at start. Is there any way to make a map with not standard size and everything working?
Third question: If I perform copy-paste or cut-paste action, pasted terrain seems to be other type than normal terrain - it don't want to join with normal terrain. It is very frustrating because all pasted terrain is then useless ;/ . Is there any way to recieve normal status for pasted terrain?
Report, edit, etc...Posted by Gigins on 2006-08-27 at 05:17:31
It's doesn't show the shades with doodads but with units. It's usefull, because you can't place units in the shaded areas.
Report, edit, etc...Posted by DooM77 on 2006-08-27 at 06:01:46
Oh, ok. But with doodats there is the same situation. Now i know smile.gif.
Report, edit, etc...Posted by PCFredZ on 2006-08-27 at 10:19:27
Nonstandard map sizes will work if the game creator played a standard size map prior, so you can just put a warning in the Forces title.
Report, edit, etc...Posted by Laser_Dude on 2006-08-27 at 12:06:18
QUOTE(DooM77 @ Aug 27 2006, 01:32 AM)
Third question: If I perform copy-paste or cut-paste action, pasted terrain seems to be other type than normal terrain - it don't want to join with normal terrain. It is very frustrating because all pasted terrain is then useless ;/ . Is there any way to recieve normal status for pasted terrain?
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Your problem is this: the copy/cut/paste mode takes whatever terrain layer is on the top and puts it into copy. There are usually 2 terrain layers on a map, isom and square. copy/cut/paste inserts it into the square layer. If you try to use isom. terrain where there's square terrain, it'll simply pretend that whatever isom. was there before will be there when you try to place. My suggestion to you is to do one of the following:

A: do a simple isom layout of where your terrain will go (don't worry about the inside areas) then when you place isom around it, it'll act normal.

B: "Trace" over your terrain, place it, then just use the isom brush over it to acheive exactly the same effect.

C: Ensure that your terrain "lines up" when moving terrain short distances, or in small amounts, go 2 over, then one up/down, repeat this.
For long distances and large amounts of terrain, I just prefer the guess-and-check method, it's alot faster.
Report, edit, etc...Posted by DooM77 on 2006-08-29 at 15:11:05
Thanks, dude happy.gif.

ADDITION:
But actually I can't understand what did you want to tell in point C. Could you put it in other words? ;/

B is pointless because using isom brush above squarre terrain removes square terrain in big radius so it's impossible to recieve orginal terrain sad.gif. Up to now only A gives some nice effects smile.gif.
Report, edit, etc...Posted by fritfrat(U) on 2006-08-29 at 15:50:04
Other words, would just be "copy pasted terrain doesn't join with normal terrain. Just 'cause." smile.gif
Report, edit, etc...Posted by Laser_Dude on 2006-08-29 at 16:56:36
What I meant in "C" was just so that "A" and "B" would work properly. I know "B" takes large chunks of terrain out, but if you do the corners, in simple terrain, then fill in between them, you can get an area exactly the same.
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