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Staredit Network -> UMS Assistance -> Cloaking Zerglings
Report, edit, etc...Posted by Lord-Omega on 2006-08-28 at 10:39:18
i want make a burrowed zergling.... not a clue how to do it, not sure if u do it the same way as u do buildings or what, im makeing a map where u have a burrowed zergling follow ur unit(s) and i want to make some cloaked
Report, edit, etc...Posted by Kenoli on 2006-08-28 at 13:02:42
Burrowed units are cloaked by default.
Report, edit, etc...Posted by Zeanon-B- on 2006-08-28 at 17:04:13
To burrow a zergling

1.Allow Burrow
2.Right click the unit(s)
3. Select Burrow
Report, edit, etc...Posted by JordanN_3335 on 2006-08-28 at 17:04:16
QUOTE(Lord-Omega @ Aug 28 2006, 10:38 AM)
i want make a burrowed zergling.... not a clue how to do it, not sure if u do it the same way as u do buildings or what, im makeing a map where u have a burrowed zergling follow ur unit(s) and i want to make some cloaked
[right][snapback]552458[/snapback][/right]


Well my advice to you is to you is explain the sitution more clearly. Unless you mean using a trigger to do that then try this.

=========
Condition
=========
Whater the starting is
=========
Action
=========
Create unit with properties_Burrowed_ at whatever location.
=========

Now you should considered reading over your post. Cloak zerglings. Notice zerglings arent cloaked unless burrowed. Are you talking about like when an arbiter cloaks a ling then do that yourself a trigger doesnt do that ranting.gif.

Or you can use modding tools and set a zergling permantly cloaked.

To make a zergling follow a unit (burrowed) do this.

==============
Condition
==============
Either make it ALWAYS
Or your sitution
==============
Action
==============
Center location "Location" on unit
Preserve trigger
==============
Now

==============
Conditions:
Always
==============
Action
==============
Move zergling to "location"
Presver trigger
==============

Maker sure you have burrowed set.
Report, edit, etc...Posted by Lord-Omega on 2006-08-28 at 19:12:42
what i want is a triger that will make a already made burrowed zergling that when ever unburrows is cloaked
Report, edit, etc...Posted by IsaT on 2006-08-28 at 19:22:32
Disable doodad state for zergling would work i beleive, either that or the disable enable enable method.. just dont have view for where its disabled, should work.
Report, edit, etc...Posted by JordanN_3335 on 2006-08-29 at 09:41:48
QUOTE(Lord-Omega @ Aug 28 2006, 07:12 PM)
what i want is a triger that will make a already made burrowed zergling that when ever unburrows is cloaked
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I dont think that is possible anymore. Because if the unit unburrows its orignal state of its burrowed will uncloak. And when it burrows all changing unit effects on zergling returns it to cloak. And you never said that before.

And as I said before with the arbiter trick maybe doodad state might work but I never saw a zergling permantly cloaked unless its been modified in well, mods.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-29 at 11:14:07
QUOTE(Zeanon-B- @ Aug 28 2006, 06:03 PM)
To burrow a zergling

1.Allow Burrow
2.Right click the unit(s)
3. Select Burrow
[right][snapback]552615[/snapback][/right]


Rofl, you mean left click?
Report, edit, etc...Posted by Mp)MinigameEast on 2006-08-30 at 03:43:01
well there was a map in experiement maps that shows you how to burrow a zerg unit and it will disable itself then unburrow and it will cloak.

this works about 75% for cloaking.
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