ok i protect a map, and i keep reprotecting it abut it still exits and says: the map has too many small corridors nooks and crannies etc...help?
Does the unprotected version do this? This error is usually the result of too much extended terrain, not protection.
And use uberation2, not uberation3. It's much more stable.
I had the same problem when I tried protecting Golden Knight Rpg with Uberation2. Uberation3's protection method is still buggy, and sometimes Uberation2 messes up in protection, so I recommend either using PROEdit, or learning to hex edit the chk for protection.
its fine. then i protect it and it messes up, also i have doen no extended terrain.
The Nooks and Crannies error doesn't have anything to do with extended terrain. It simply is raised by the fact that the pathing scripter thinks your terrain is too complicated to map. This is generated by complicated pathing routs between points (as in an isometric maze).
If it's just the protection that's doing it, I'm not really sure though...
it is teh protection i have to constantly redo teh protectio nto stop this, also the map works perfect everythign wokrs fine when its unprotected i protect it and triggers stop working and then the text from one trigger combines wit hteh actions of another teh protection just messes the whoel thing up, ive never had this problem till now....
Have you tried the other protectors?
It's Uberation2. Its because it splits up the MTXM section, which is unstable.
Any other protection should work.
Well, it looks like MindArchon has gone Bannannas with his protection information, good work!
Compression>Protection for me every time. It just so happens that protection generally compresses more. It would be nice if uberation (or another protector) didn't randomize how it protects and just went for the smallest size.
QUOTE(rockz @ Sep 4 2006, 11:16 PM)
Compression>Protection for me every time. It just so happens that protection generally compresses more. It would be nice if uberation (or another protector) didn't randomize how it protects and just went for the smallest size.
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People protect their maps so that others don't edit it for ANY reason without their permission.
Randomized protection is to prevent map stealers from creating map unprotection programs or from easily unprotecting the chk manually.