QUOTE(smasher25 @ Aug 29 2006, 12:53 AM)
ok here's a second problem, this is sorta like "Entering a vehicle thing" when you bring guy to Tank, and he gets control of the tank. Then the guy is moved to a place where he remains still but ther's a beacon that can make him get out. If you move him out I want him to move out of the place that the tank was.
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Hmm center a location on the tank but make 2 different kinds. Is the tank neutral at first or owned by a comp? so now do this.
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Conditions
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Current player brings exactly 1 civ to enter tank
"Tank owner" brings exactly 1 tank to enter tank
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Actions
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Wait 3000 miliseconds= 3seconds just to make sure the trigger doesnt multiply
Give Tank to player who owns civ at location enter tank
Move civ from enter tank to tank controll area
Preserve trigger
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Now getting the player back out of the tank
Make sure the centering trigger on the tank is used before the top trigger
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Conditions
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Current player brings exactly 1 civ to "leave tank area"
Current player commands exactly 1 tank
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Actions
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Wait 2000 mili seconds
Mive unit from leave tank area 1 to leave tank area 2
Give tank owned by current player to "Tank owner"
Preserve trigger
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Also make a second trigger were centering is on the tank but it needs to be a larger location like 5x5 size.