Exactly. not all EUD conditions necessarily fire at the same time for everyone, and if an action runs based off of an EUD conditions that only fires for one person, that one person will then be in a "different" game...
ADDITION:
By the way, for the original question, although I agree that there's no reason, what can be done is placing a crashing unit and forcing vision on a player in the same action block of the trigger that desyncs it... As in:
Trigger |
Description: |
Crash Banner |
|
Players: |
¤ Anyone |
Conditions: |
¤ EUD condition that only affects one player that ends up getting banned |
Actions: |
¤ Create 1 (Crashing Unit) At Location 1
|
¤ Center vision on Location 1 |
Now that I think of it, the creation of that crashing unit on its own will desync the player... This should work, unless the game disables triggers as soon as the players desyncs... I don't think it does though, especially since that particular trigger is already running... this can likely be easily tested though...
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Well in all my trails i can't spawn a crashing unit prpably... any heklp on this?