I've tried the trigger, add hangar count at most 1 to men at location. However, it just lays a spider mine right in the ground and not in the vulture. Why does it do this?
Also, for some reason the mines only attack certain units and not others. For instance, it will attack a zealot but not an archon or another vulture? Any clues? I really appreciate the help.
Not sure about the second one, but you can't add spider mines using modify hangar count. You would have to recreate the vulture in order to get more spider mines.
Spidermines do not attack vultures, archons, dark archons, probes?, and any other "floating unit".
It's because the unit's are "floating" and are off the ground, so the spidermines will not attack them. Just a feature of the spidermine unit.
QUOTE(MindArchon @ Aug 31 2006, 12:05 AM)
Spidermines do not attack vultures, archons, dark archons, probes?, and any other "floating unit".
It's because the unit's are "floating" and are off the ground, so the spidermines will not attack them. Just a feature of the spidermine unit.
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there is no way to change this behavior? or to make those units not "floating" units anymore.
QUOTE(tearinox @ Aug 30 2006, 10:12 PM)
there is no way to change this behavior? or to make those units not "floating" units anymore.
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No way that I know of. You may be able to do it with a mod however.
probably a way(i think) is put a burrowed unit under it, but it might slow down the unit if stuff is constantly following them. just a suggestion though... it'll detect the ground unit and attack it. spider mines can still damage the floating units, but not trigger them.
QUOTE(MindArchon)
Spidermines do not attack vultures, archons, dark archons, probes?, and any other "floating unit".
Also Drones, SCVs, Spider Mines.
Or air units.
mm..i'm not sure, but these might be silly questions...can larvae,eggs, or player owned critters trigger spider mines?i never tried landing any mines near any of those.
QUOTE(redfoxbandit)
Or air units.
Air units don't float, they fly.
QUOTE(Kyuubi.)
i never tried landing any mines near any of those.
Maybe you should.
a) Hanger count doesn't work for spider mines. The only way you can replenish mines is to replace the vulture. (I've used this for a healing station in a map I once made).
b) There is a flag in units.dat labelled "0x80 (Mine-safe)" which those particular units have checked. Sorry, but unless you wanna create a mod for your map, you're not going to have those units get hit directly by a mine.
ADD: And Kenoli, air units actually do have that flag checked
QUOTE(Kyuubi. @ Aug 31 2006, 02:36 AM)
mm..i'm not sure, but these might be silly questions...can larvae,eggs, or player owned critters trigger spider mines?i never tried landing any mines near any of those.
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I can't see why not...player-owned critters trigger everything else, so why not Spider Mines? Larva and Eggs aren't Mine-Safe, so they should also.
I'll try to make a list of ground units who can't be hit by mines... Just wait.
All air units (
)
Vulture
SCV
Spider Mines
Nuclear Missile (Rofl)
Jim Raynor (Vulture)
Scanner Sweep (Rofl)
Drone
Dark Archon
Probe
Archon
Hero Archon
Cargo Ship (Unused)
Mercenary Gunship (Unused)
Map revealer (Rofl)
Uraj Crystal
Khalis Crystal
Flag
Young Chrysalis
Psi Emitter
Data Disc
Kha Crystal
Mineral/Gas orbs/chunks/etc
Flying Buildings (I'm going to have to poke this one...)
There you go. If its not on this list, and its not a building, it can be hit by a mine.
QUOTE(Killer_Kow(MM))
ADD: And Kenoli, air units actually do have that flag checked
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