QUOTE(Jamals2fat @ Sep 3 2006, 06:37 PM)
Mhmm, I kinda like it, but I can find no way of progressing in minefield.
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I don't get what you mean? It's just a maze where you get lives if you need them. The deeper you go in the more chance you have of gettin lives. There are some bad eggs with lings but its easy to figure out which is which. There aren't levels in the minefield, just one big zone.
QUOTE(Jammed @ Sep 3 2006, 07:42 PM)
I was in single player, and I couldn't jump the fence. Oh well, what I did see didn't seem as original as you promised.
-Terrain ? Yeah, I've seen it done before in the same style. Off topic style.
-Sound ? Holy Christ, it was really off-topic.
-Briefing ? I've sseen a snail fart before. (What coincidence, the snail was the same @)
-Levels themselves ? Sorry, didn't see enough to share my point of view.
But from what I saw, you made a bound for noobs that will go like "OMG LOOK AT THIS TERRAIN, OMG LOOK AT THOSE DOBLE-COLORED UNIT NAMES, OMG IT HAS MUSIC".
I think all bounds should take as an example those bounds:
Marathon Bound 2, Puma Bound 2. They are not as "Original" as your bound, but they offer good bounding without all that off-topicness that you have. The level and your ling, that is all the bound must be about.
In other words, you made a very flashy map for beginners. Pro's bound on other bounds.
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Yea it seems there are 2 types of bounders. Those who like explosions and practise alot so they're amazing at timing and want to show off.
Then people who don't play them much at all so when they come to a bound they can't get past level one. You're right mine is more for noob bounders but next time play it to the end. The levels get better as you go on. I started this a year ago and only got
really experimental after level 7 or so.
I don't really care about the music etc. being off-topic because it's what I like and it's my map...but you're entitled to your opinion I guess.
And about the snail...you've seen it before because
I did it before in B2BF Bound. I was the first to do it! XGuy[X-Team] told me to do the snail fighting a walrus...which i did but it got bugged up! FYI .@"./ = snail ;;,=- = walrus.
And yea I know it was packed a bit too much but thats just how my mind works. I was trying to figure out the ideas seperately, I din't look at the map on the whole really....maybe next time eh?
Cheers anyways hope you have time to play it fully one day.
QUOTE(DoomStrike @ Sep 3 2006, 10:05 PM)
Finally!!!!!
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YEA
QUOTE(Tornac @ Sep 3 2006, 10:14 PM)
Great Map Great Bound I loved it!
Although it is really hard until you figure things out.
Loved the whole thing and great job there was only one glitch I noticed:
On very last part with the turrets if you die on the first square the game sometimes spawns an archon in front, who only attacks you if you attack him, not u can go around, but if you die again another archon spawns making a wall. We managed to win after 3 archons had spawned by having one guy hit and run, but it was a pain in the ass and needs to be fixed.
Other then that nobody noticed any other glitchs and they all loved it.
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Haha nice one. Glad you liked it even tho it is a bit complicated. Sorry about the bug...
QUOTE(Voyager7456(MM) @ Sep 3 2006, 10:33 PM)
I really, really hate bounds, but I was actually able to enjoy this map. There were some unique level ideas and although many people didn't like the terrain, I enjoyed the complex insanity of it.
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Cheers! The terrain is a bit mad if you're new to the map and I guess it's a bit overwhelming to start with. I knew how everything works so it was easy for me. If you're new to it ....can't begin to imagine.
QUOTE(Who-the-hell-ru @ Sep 4 2006, 12:41 AM)
Ditto on what voyager said, only difference is that I like bounds
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Thanks.