QUOTE
Falkoner
Starforge has an annoying trigger system, good terrain (Like with the clutter %), Locking, although it isn't that good, Player color changing, Fine breifing, and sprites, bad map resizing(pretty messed up, like the anywhere location stays same size), word coloring
SCMDraft2 has Copy/cut/paste, good unit making, good trigger copying(doesn't copy triggers to bottom on list) Multiple windows, okay trigger system, other sprites(although why would you need optical flare grenade!?), pretty good terrain, Pretty bad mission breifings, and good map resizing, also player color changing.
SCXE has almost no bugs when used alone, bad terrain, no complete stacking, no snap to grid, good simple trigger system, good mission breifings, no player color changing(It will actually change colors back if you use it after they have been changed), No sprites, good unit name changing, good word coloring, and no map resizing and no null.
Staredit has, well, you know, not much, its got a simple trigge editor, mission breifings, no stack, no color changing, auto snap to grid, okay it pretty much is useless except for the grid snapping if you're not using scmdraft2 or starforge.
Thing about using editors together, is that scxe and staredit work together fine, but when you use them with one of the other 2, problems will ensue, not always though, just try to use one for one thing and another for another thing, dont try to have 2 do the same thing
This topic has been asked before, and this is the same anwser I gave last time
Oh ya, and for your last question, no, it doesn't make it faster, but death counters don't use strings and allow easier randomization.
Also, if you would like to see the whole topic it's here
TopicAnd, to also help you, a ncie way to copy triggers quickly is to use scmdraft2, copy all the triggers out of your list that you want, paste them into a word proccessing program, then use the find and replace to find things like Player 1 and replace them with things like Player 2