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Staredit Network -> UMS Production -> F.X. Defense~
Report, edit, etc...Posted by EdAi on 2006-09-05 at 00:48:22
QUOTE

F.X. Defense~

Defend against 24 continuous streaming levels on a short, winding, strip.

-An EdAi Production
My first project in about 7 months.



Progress


-Ideas
•[progress]100[/progress]
(1 Level Starts, then halfway through, the next level starts at the opposite end)
(The rest of the map is completely planned out, all i need to do is make it)

-Terrain
•[progress]99[/progress][99%]
(All square jungle terrain)
(As theres always room to edit the terrain or add something in, it'll stay at 99% for now)

-Unit placement
•[progress]90[/progress]
(I still need to place the upgrades buildings)

-Triggers
•[progress]20[/progress]
(All i need now are the level spawn, and purchase triggers)

-Special Ability/Upgrade/Unit Settings
•[progress]60[/progress]
(While the unit settings are done, i haven't even started the upgrade and special ability settings)



Specifications


-Players
•5

-Enemies
•2

-Neutral
•1

-Map tileset
•Jungle

-Map size
•128x128



How to Play

At the start of the game, you choose your race, Zerg, Protoss, or Terran. This is mostly for the strategy, not just for preference. The race you choose should be 90% about the upgrade status of the costlier units, and 10% preference. Zerg has 3 units, protoss, 4, and terran, 4.

After this, you choose your units, you start with 5 minerals, and the base for a unit is 1 mineral. The greater the base attack, and upgrade damage amount, the costlier the unit, the most expensive being the 7 mineral hero archon.

Now you upgrade, you get 2 gas to upgrade, although its not that differential, as its all ground units.



Features


-New Stuff
•New unit name colors: Teal, Darker Green, Darker Blue, and Orange
(My regards to ssjskipp0 for finding them)



Details


-Units
•Zerg
+Hydralisk: Cost: 1 Mineral / Base Damage: 1 / Upgrade: +1
+Lurker: Cost: 3 / Base Dmg: 3 / Upg: +2
+Hunter Killer: Cost: 5 / Base Dmg: / Upg: +3

•Protoss
+Dragoon: Cost: 1 Mineral / Base Damage: 1 / Upgrade: +1
+Archon: Cost: 2 / Base Dmg: 2 / Upg: +2
+Fenix (Dragoon): Cost: 4 / Base Dmg: 4 / Upg: +3
+Zeratul/Tassadar (Archon): Cost: 7 / Base Dmg: 8 / Upg: +5

•Terran
+Marine: Cost: 1 Mineral / Base Damage: 1 / Upgrade: +1
+Ghost: Cost: 1 / Base Dmg: 2 / Upg: + 2
+Jim Raynor (Marine): Cost: 3 / Base Dmg: 3 / Upg: +2
+Samir Duran (Ghost): Cost: 5 / Base Dmg: 7 / Upg: +4



Screenshots / Demo

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Report, edit, etc...Posted by Steveman01 on 2006-09-05 at 02:58:59
First of all: I really like the design happy.gif The plain colors and all the curves and stuff.
Even though I think you overdid it a little with the sprites on the choosing platform tongue.gif
I also think that colored names being the only new thing is a bit...not much? ermm.gif
But hey, I'm a fan of defences and as long as the main objective is to splatter lots of
enemies then that's ok with me wink.gif
Report, edit, etc...Posted by UBCS on 2006-09-05 at 16:43:07
Sounds good mate. Can't wait to play it with you. haha you need to add me on ur friend list again...

Mp)3D@USEast
happy.gif
Report, edit, etc...Posted by Shocko on 2006-09-05 at 16:51:42
i liked the look of teh terrain for some reason ^_^. i think i've heard of an FX defense o.o but w.e happy.gif good luck.
Report, edit, etc...Posted by EdAi on 2006-09-05 at 20:17:25
thx for the comments

@steveman01: defenses don't need to be that complicated, the only hard parts are the spawning and purchasing, so its kinda hard to find things that people haven't done before, unless its a completely new defense idea. its kinda pointless to come up with a new system just for the hell of it when you can do a faster and easier job that you can be more sure of
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