Assassin RPG
v.Ionix
Progress:
-Ideas[progress]35[/progress]
-Terrain[progress]7[/progress]
-Unit placement[progress]5[/progress]
-Triggers[progress]0[/progress]
-Plot and Story[progress]65[/progress]
-Scripts[progress]0[/progress]
Specifications:
-Players4 Players-Map tilesetJungle-Map size256x256-EditorsSCMDraft 2, Starforge, and X-Tra 2.6
Storyline / Introduction:
The Assassin's guild was stirred up in commotion as the new recruits were introduced into the guild. It was a much needed addition which caused for most of the applause.
Being a part of the guild, it was now a part of an assassin's life to hunt and kill while not being noticed. Each new recruit gets to choose whether to specialize in hand-to-hand combat or ranged combat.
A new ability has been discovered that adds a new meaning to the word "stealth". A cloaking device was invented by Dr. Lee Hanson, but at a high cost. Each new assassin will be required to obtain the device in order to do higher ranked objectives.
Rav'lov Deimetre, a well known hitman on the eastern shores, moved to the guild with the intentions of learning no skills. He has decided to stay and help out the guild, however, since he astounishingly found out that he learned a lot of new skills. With his abilities, the guild will be able to further expand their extremes.
Kahmalah Orago was a slave who came to Al'baka from a trade boat, but was quickly freed after guards discovered her stealth abilities. Rather than have her use her skills on them, the guards sent her off to the guild. She easily mastered the art of pickpocketing after just ten days!
Gent'sui Thai, a foreign hand combat teacher, was discovered after winning a Jujitsu competetion. Quickly seeing his obvious skills, the guild insisted on him joining with the promise of free entry. Seizing the opportunity, Gent'sui entered the guild to be surprised at actually being taught new things. Learning fueled his hunger to push further, therefore, he stayed with the guild.
Cayienta Voloba, a spanish fugilist with a claimed kill count of over 100, was discovered after secretly being followed for three months. After intense viewing of his training tape, the guild sent out four hitmen (who are still missing). They decided Voloba had what it takes to be in the guild. With his record speed, Voloba adds a huge bonus to the guild.
These 4 new recruits have been put together in the first ever assassin group. By combining their unique skills together as one, the guild expects them to be unstoppable at all. Now...it is up to the players to decide their fate...
Features:
-What's in your map?:
• Cloaking units on and off during objectives
• Timed burrows and spells
• Interactive gameface with p7 units
• Non vHP system
• Choosing good or bad side
• Each objective has more than one outcome!
• Being good or evil causes different reactions
• Custom terrain settings
• I am currently learning how to do some terrain things with starforge, so this may take awhile for everything to come in place!
• Advanced Battlesystem...my own idea!!!
• Critical and Missed hits in battle play!
• Random Battle Script
• Random Chest Opening Script
• Random Item Drops from Enemies
• Still more to come!!!
Details:
You start off as one of the four people in the guild I have just told you about. The first objective is to obtain the cloaking device and you have to find the person who sells it. When you get to the person, you find out that it is too expensive for you to buy, but the seller sees that you are in the Assassin Guild so he asks for a favor. He explains that there has been a theif who has been stealing his ideas and selling cheap copies of the item to other people. Your objective is to find the thief and kill him for a cost. When you find the theif, he thinks that you are a customer, so he is willing to sell you a cloaking device for half the price of the real makers. Either you accept it or kill him anyways. If you choose to kill the thief there is a big chance of getting caught. Getting caught ends you up in bad position that has a slight chance of death! After obtaining the cloaking device (doesn't matter what way, each way however, has its own ups and downs), it is time for the major objectives. You will be assigned people to hunt for and obtain dues or kill, (each person has their way of trying to get out of it), which you can either accept the bribe, or kill and complete the objective. You work as a team to complete objectives, and sometimes can go solo. You can cloak your unit during objectives for a short time and then there is a way I have for you to uncloak...DO NOT GET CAUGHT KILLING!!! More to come!!!
-Characters:
• Guild Master
• Rav'lov Deimetre
• Kahmalah Orago
• Gent'sui Thai
• Caiyenta Voloba
• Theives
• Assassins
• Assassin Leader
• Villagers
• Wolf
• Sword Bandit
• Bandit King (Boss 1)
• Archer Bandit
-Weapons:
• Fist
• Bow and Arrow
• Knife
• Crossbow
+Note+
Each of the weapons comes with the hero and you can find several hidden weapons that boost stats...
-Items:
• Minor Healing Potion
• Healing Potion
• Minor Mana Potion
• Mana Potion
• Secret Orb Boost (4 In All)
• Chests
• Rusty Key (Opens Minor Doors)
• Silver Key (Opens Small Chest and Portals
• Golden Key (Opens Large Chest and Major Doors)
• Ankh of Ressurection (Revives Fallen Hero)
+Sill Deciding /// In Idea Phase
• Personal Cloaker...-Spells:
• Cloak (of course)
• Lay Mines
• Hiding Cload
• Speed Boost
• More to come later!!!!
Screenshots / Demo:
This is a picture of the hang out spot where the Assassin Guild might be...below it is the start of the first major town..nothing but the terrain of course...it isn't even finished...
Note- I put the map into 64x64 using SCMDraft 2 and took a screenshot so it will appear better...that isn't the actual size of the game.
ADDITION:
I have all the ideas ready and I actually wrote them all down...I know I post some stuff that may not sound as exciting as they do as I wrote them down, but this is gonna be killa when I am finished. I would love feedback from you guys...thanks!!!
I am willing to go on anyone's advice if they wouldn't mind suggesting it...since this is my 2nd RPG overall and my first one was a D2 rpg...so any suggestions would work...
Thanks!!!A small question, if you can choose between sides, does this mean this will be a rpg arena?
And the "speed boost", are there certain levels? Or are they upgrades for such a unit like zealots? Are they temporary, like spells, or permanent, like upgrades?
"Hiding Cload"...I assume that means cloak?
Good luck.
Um I was thinking Hiding Cload would be a swarm that lasted probably 10 seconds or something....just to get out of danger...speed boosts will be ups and such...I don't know of a way to gradually increase speed so that is a way I guess. If you ever played Fable, then you will know what I mean by choosing sides....by having objectives like killing people...you can either kill them or take their bribe...it is a way of choosing good and evil which during the game will place effect on later objectives and such!
I haven't, so I still don't know what you mean. Here, just tell me this: Do the different sides meet, and can they attack each other? If you answered yes, then it's an arena (ish) map!
No no no...nothing like that...I didn't mean sides like Aliens and Humans stuff...I meant with each decission that they make adds to being good or evil...and the more evil or good they have effects what objectives and quests and crap that they get...
ooo..interesting. Have fun with the switches.
QUOTE(Who-the-hell-ru @ Sep 10 2006, 02:31 AM)
ooo..interesting. Have fun with the switches.
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Yeah I know...I bet I will lol...but I have all my ideas and concepts of the map wrote down on a lot of paper, so it shouldn't be that hard because I will know exactly where I am at and what to do next...seems interesting
hope the entire concept falls into place aswell
goodluck
Wow. This looks wicked. You have tons of features in your map that are bound to make your map the best. Anyway, be sure to simplify your triggers, or you might find yourself passing the limit of switches or locations. If you need help on how to do anything, you can always pm me. I know how to do everything, I'm just lazy
Good ideas. I can't wait for it to come out!
QUOTE(Tirinity @ Sep 10 2006, 04:28 AM)
Wow. This looks wicked. You have tons of features in your map that are bound to make your map the best. Anyway, be sure to simplify your triggers, or you might find yourself passing the limit of switches or locations. If you need help on how to do anything, you can always pm me. I know how to do everything, I'm just lazy
Good ideas. I can't wait for it to come out!
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Thanks, yeah when I wrote all this down I was like...ahhh this is going to take forever, and then I realized...good maps usually do take forever...and I have plenty of time. No need to rush right? A good think about me and making maps is that I have humongo amounts of patience, and I write stuff down. Yeah the switch problem might be something, but I think I can work it out somehow. Locations, I don't think I will have to worry about...I can always copy and stuff...and if I do need help, I will be sure to pm you!!!!I have plenty of ideas for my RPG. You can use them if you want; they're recycled and pretty much can be useful.
I pmed an idea to Star-leons, but I don't feel like adding it now.
Meh, I'll get it later.
QUOTE(Tirinity @ Sep 10 2006, 04:53 AM)
I have plenty of ideas for my RPG. You can use them if you want; they're recycled and pretty much can be useful.
I pmed an idea to Star-leons, but I don't feel like adding it now.
Meh, I'll get it later.
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I accept any ideas of any sort so go ahead if you wish...I do not however, like to steal ideas, edit others ideas or maps at that, and take responsibility for what is not mine...so it is up to you...Meh..it only works for certain situations, like you have a main character and an NPC, not four people who are main characters, and follow out a storyline. So, my idea may not fit your RPG. Forget I said anything about it, but any other ideas are up to you to recycle.
It is alright...really...because I have a crapload of listed ideas on paper and I was only taking suggestions just in case I was like whoa that would really be neat or a great add on to my map...and if anything someone suggested was better. I am really new at this whole SEN and HTML concept, so I know my page looks a bit noobish since I used the template and all, but I am not new at map making // idea making what so ever. In fact after this map I already have another idea for an rpg, but I do not want to go into more than 1 map at a time in fear of not finishing!
Yeah and plus I just finished a map that I am still trying to fix 2 bugs in it...so ugh it is some work...it is like all a big pile of heaping ideas that are waiting to be unfolded!
So, you have two maps in production?
Is this public?
No I have only 1...I just finished a map so I only have 1 map and that is this one...also I keep adding things to the list up top as in items and stuff so keep checking!!!
ADDITION:
So I added a lot of ideas and stuff yesterday and I am currently working on modifying town 1 terrain and some trigger scripts!
You have too much to work with. For one thing, by looking at all your features, that matches up to 200 switches. How do I know this?, by each possibility and original concept you have posted, it seems that all the possibilities will result in many outcomes, storylines, and all that stuff. So, you'll use alot of switches, and if I'm not mistaken, most likely run over the switch limit. This, will take ALOT OF TIME. If you're just a moderate map maker (stereotyping), then you'll probably obviously take longer than you come.
You must work had to accomplish what you've just put on your shoulders...
When using switches, there's a button that renames it. I can't remember the exact name.
Dude lynch I will finish this map...do you think that I am stupid in map making? What you post is total noobness...quit trying to treat me like a noob b/c I know what I am doing...
What are you talking about?
I'm not treating you like a noob, jesus.
All I did was offer constructive critism.
Yeah I put in the battle script so you will go through random battle sequence, I put in the chat log and the random chest script...I added the inventory box, the spells and items spots and some shop areas...
QUOTE(Progress seems to go fast @ hope your systems work and not mess up when mixed together. )