Staredit Network

Staredit Network -> UMS Assistance -> [SOLVED]Create unit with properties
Report, edit, etc...Posted by Zell.Dincht on 2006-09-09 at 17:01:31
Well, I was wondering if any of you guys know how to pass the max for creating units with properties. Because for my map I have actually reached a max for that. Im just wondering if any of u have also run into this problem and found a way to fix it.
Report, edit, etc...Posted by dark_templar_99 on 2006-09-09 at 19:05:31
Yeah, don't use it. The only reason you would use it is for "burrowing" a unit "cloaking" a unit or "lifting off" a building.

Anything else can be accomplished by creating a unit with OUT the property and then setting the property with a different "action".

Here is an example.

Create One marine
Set Invincibility for marine
Set life to 1%

Did that help?
Report, edit, etc...Posted by Zell.Dincht on 2006-09-09 at 22:13:43
QUOTE(dark_templar_99 @ Sep 9 2006, 05:05 PM)
Yeah, don't use it.  The only reason you would use it is for "burrowing" a unit "cloaking" a unit or "lifting off" a building.

Anything else can be accomplished by creating a unit with OUT the property and then setting the property with a different "action".

Here is an example.

Create One marine
Set Invincibility for marine
Set life to 1%

Did that help?
[right][snapback]558071[/snapback][/right]

Not really :l I know about the invincibillity part but I need it for burrowing mostly.
Report, edit, etc...Posted by Urmom(U) on 2006-09-09 at 22:31:54
Reuse the same CUWP slot in SCM Draft.
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-09-09 at 22:33:56
If this is for the potions area, just have a little 2x2 island somewhere with about 100 burrowed units and instead of creating them, just move them.
Report, edit, etc...Posted by Zell.Dincht on 2006-09-09 at 23:35:17
QUOTE(Urmom(U) @ Sep 9 2006, 08:31 PM)
Reuse the same CUWP slot in SCM Draft.
[right][snapback]558176[/snapback][/right]

Okay, ive done that and it seems to work.

QUOTE(Pyro_Maniak14 @ Sep 9 2006, 08:33 PM)
If this is for the potions area, just have a little 2x2 island somewhere with about 100 burrowed units and instead of creating them, just move them.
[right][snapback]558179[/snapback][/right]

I did the same thing but, instead I made it in a small square with 4 burrowed units. Each time it reaches 0 it creates 4 more.

But my other question was, if theres a way of avoiding that without doing any of those methods.
Report, edit, etc...Posted by Kenoli on 2006-09-10 at 00:45:56
QUOTE(Zell.Dincht)
I was wondering if any of you guys know how to pass the max for creating units with properties.
To spawn units burrowed you only need to use one slot.
The same slot with the burrowed property in it can be used to spawn an unlimited about of different units.

If you're using Classic TrigEdit, I think it will recycle the slot automatically when you make new CUWP actions.
With TrigEdit you can do it manually by typing in the number of the slot you want to use.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-09-10 at 06:18:31
Well..passing the max..you can't technially. I mean, if you could pass the max, then it shouldn't be considered the max now should it?

Use your common sense. tongue.gif
Report, edit, etc...Posted by DrMaybe on 2006-09-10 at 13:02:14
what are you useing it for? could you work it out with switches...
is it a unit limit or a trigger limit? because if it was a triggerlimit then you could loop some of them
Report, edit, etc...Posted by Zell.Dincht on 2006-09-10 at 15:54:41
QUOTE(Kenoli @ Sep 9 2006, 10:45 PM)
QUOTE(Zell.Dincht)
I was wondering if any of you guys know how to pass the max for creating units with properties.
To spawn units burrowed you only need to use one slot.
The same slot with the burrowed property in it can be used to spawn an unlimited about of different units.

If you're using Classic TrigEdit, I think it will recycle the slot automatically when you make new CUWP actions.
With TrigEdit you can do it manually by typing in the number of the slot you want to use.
[right][snapback]558256[/snapback][/right]

K thanks, you cleared things up a bit.
Next Page (1)