For the upgrade buttons..make sure you did 'by default', and 'up to 255 upgrades max'. For the countdowntimer thing, you should do 'AtMost 1 Second' just in case, because the countdowntimer is messed up.
Send me the map, and I'll take a look at it.
CONDITIONS:
CountdownTimer is AtMost 1 Seconds
Player 8 Brings 0 Men to Spawn
ACTIONS:
Create 1 unit at Spawn
Set CoutndownTimer to 3000(300 = 1/3 a second :/)
Preserve Trigger
=\ You took the words right out of my mouth. Let me post it in easier form to read though
Trigger |
Description: |
Moving Randomly |
|
Players: |
¤ Player 8 |
Conditions: |
¤ Countdown Timer Is At Most 1 Seconds. |
Actions: |
¤ Move 1 Any Unit From "Unit Area" To "Where It Goes"
|
¤ Set CountDown Timer To #
|
¤ Preserve Trigger
|
¤ Comment: Spawning Randomly |
The only thing about this, is that it won't be random. For you see, it takes the unit from all the way left to all the way right in order, or right to left, or up to down, although its usually left to right. But I hope that helps you
Upgrades, you just need to check player settings again. Also, countdown timers you set to seconds, not miliseconds, so 300 would be right.
What you are doing should work, just follow this example. Put all these triggers under player 8, in this order:
Countdown timer is exactly 0, current player brings exactly 0 any unit to (1-12); move 1 unit from land to (1-12), Preserve.
Countdown timer is exactly 0: Set countdown timer to 300 seconds, Preserve.
That should work; as long as the re-set timer trigger is below the move men trigger, they will both recognize the timer at exactly 0 at the same time.