For those of you who do not know my style of making maps there are a lot of important things that I do. I always write down my ideas, stories, and stats of everything....I write down what I have done and what I need to do next, so I am never lost. If I think of ideas while in the process of another map, I write them down. I want to make sure that the idea is good enough and catch interest that I will be fueled to start and finish it....blah blah blah....so this is an Idea and an Idea only...
So it is an rpg which all of the information pertaining to the features, details, stories will be told later as I have no time for them...again this is in concept stage 1 still...I got this idea that what if an rpg had bounds in them....such as an example:
Lets say quest 1 is to locate a missing person in a certain area....you go to the person and that quest is done...the person says, "I will not follow you until I have (misc item) back that was stolen from the (bandits). If you accept to do the quest, you will be sent to do a bound with at the finish you get the item...however, if you don't finish, you don't get the item and the quest is failed...so for every quest there are 2 possible endings...
I am not saying that all quests will be bound related, but just some of them...and maybe some bound minigames that if you go to a location you have a chance to win an item from a potion to a rare weapon or something...the harder the item, the harder the bound. If you beat it you get the item and of course if you fail, you don't get the item and you can't do it again.
The quests will be ranged from finding people, obtaining missing items, retrieving things on the map, gathering stuff for people, collecting x amount of items, killing a certain enemy, etc...etc...
I thought that adding a bound style to an rpg was something that was never done before but when the idea came to my head I thought it would be a really good one. Of course for you nonbounding enthusiasts you will not like it b/c not being good at bounds will make it harder for you....
This is again still in the concept stage and I will not begin work on it until either I am done with my Assassin RPG or I am lost of ideas for my Assassin RPG in which I will work on this until an idea pops up....so don't expect this to be on the Maps in Production thread until later....
Welcome for suggestions, comments, and any ideas....I will read them and take them all into consideration...thanks again!!!
What unit will be used for the bounds? Some units won't bound very well because of issues with turning, acceleration, and size.(e.g., archons, high templars, and dragoons).
Instead of having the unit die (so that you don't have to re-add a life or mess up the HP amount), you could have it so that if the bounding unit is brought into the explosion, the bound will just end or the unit will be teleported.
You could make very long, complex bounds that have features such as setting a switch to destroy or slow down an impossible bound pattern, or spells that temporarily make bound explosions not kill your unit/end the bound.
You could have some sort of spell that summons a bound from anywhere to kill/injure enemy units, though this may require TONS of triggers to do.
Finally, you could have boss battles in bound rooms where the boss will do nothing but cast spells/summon minions and everytime you get caught in a bound explosion, you lose some sort of virtual HP until you die.
Okay the boss thing with the minions is already an idea I had...about the spell thing of summoning a bound...a good idea I will see what I can do...the bounding unit will be the Hero Zergling and it won't die...let me explain for you...
You are lets say a Zealot...when you go to a bound trigger set thing, the zealot will move to a 4x4 square or something to stay...then create a ling at the bounding area where you do the bound...after the bound the zealot moved back to original location and game on!!!!
Nice idea. Very original. I can't believe no one else has thought of it. Hope it works out on your map.
I seen a RPG mixed into a bound, but never got finished this was back when bounds were popular was from old friend Larva(U) whom nolonger around, i'll say good luck with it seems like a good idea
Its like ur in my head. I was thinking about doing the same thing, o well.
QUOTE(Tirinity @ Sep 11 2006, 04:56 AM)
Nice idea. Very original. I can't believe no one else has thought of it. Hope it works out on your map.
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To be honoust id say Dungeon Depth's is a bound / obstacle sort of map and its in the RPG category to my knowledge so technically its not original and not all that great.
Okay well since this isn;t going to be dungeon type and I haven't even made it yet you have no right to compare it to someone else's and obviously I didn't know about that map so technically it is original...and Zell. lol yeah I have had this idea for awhile too...I was just compiling ideas for it until I had enough...but Zell..if you want to help in anyway maybe work together or give ideas and get credit (whatever you want to do)...after both of our maps are complete we can get started!!!
Sure, but im probably gonna finish before your map
Well ill tell you my ideas when we actually get to work. If u want you can make it by urself. I can make Bound RPG 2.
QUOTE(Dragoon-elf @ Sep 11 2006, 04:42 PM)
Okay well since this isn;t going to be dungeon type and I haven't even made it yet you have no right to compare it to someone else's and obviously I didn't know about that map so technically it is original...and Zell. lol yeah I have had this idea for awhile too...I was just compiling ideas for it until I had enough...but Zell..if you want to help in anyway maybe work together or give ideas and get credit (whatever you want to do)...after both of our maps are complete we can get started!!!
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thats completely illogical. Even though you didn't know about it, it was there in the database you just had to look, thus its not original. Also it doesn't have to be dungeon based i was just showing that its been done before. I can compare other peoples maps to your ideas if you make the claim its original seeing afterall its "just an idea"
QUOTE
Welcome for suggestions, comments, and any ideas....I will read them and take them all into consideration...thanks again!!!
After re reading ur first post i found that, im sure that also backs up my arguement.
QUOTE(Shocko @ Sep 11 2006, 09:12 PM)
thats completely illogical. Even though you didn't know about it, it was there in the database you just had to look, thus its not original. Also it doesn't have to be dungeon based i was just showing that its been done before. I can compare other peoples maps to your ideas if you make the claim its original seeing afterall its "just an idea"
After re reading ur first post i found that, im sure that also backs up my arguement.
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And was I the one that said it was original? At least it isn't an rpg that is always being made and crap!!!And Zell we can work together so just send me an IM on msn and stuff and we can meet and talk for now!well if it isn't an original idea and you and zell are doing it as a team project possible then why don't u ask an admin to move it to team projects??
I was once told that the original idea for a bound was spawned from a small section of an RPG, but that might be total crap.
It's like your in my head.. I had the exact same idea lol.. except just a lil diff
QUOTE(Shocko @ Sep 11 2006, 06:03 PM)
To be honoust id say Dungeon Depth's is a bound / obstacle sort of map and its in the RPG category to my knowledge so technically its not original and not all that great.
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Dungeon Depth's is hardly a bound(even though it has a bound section doesn't mean it is one). its an action puzzle map(action cause you get to kills things).
I have never seen Dungeon Depth so I wouldn't know...this idea just came to my head a long time ago and I have been writing constant ideas down until I thought I had enough to post it here.
QUOTE(Zeratul_101 @ Sep 12 2006, 04:01 PM)
Dungeon Depth's is hardly a bound(even though it has a bound section doesn't mean it is one). its an action puzzle map(action cause you get to kills things).
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it is a bunch of obstacles which can be considered a bound just not the explosive kind because it is indeed different obstacles...
QUOTE(Shocko @ Sep 12 2006, 07:43 PM)
it is a bunch of obstacles which can be considered a bound just not the explosive kind because it is indeed different obstacles...
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And you just keep thinking of different ways to defend your ideas right? No matter what I say you are still going to call it unoriginal until I finish it and you actually play it...so it doesn't matter!its not original, your a fool to think it is, you can bet i won't like ur map when u don't release it...
when I don't release it? what is up with sen people now and days? are you kidding me? you don't even know me and you are going to tell me that this isn't going to be released? when i write it all down and keep track of it all, trust me it will be released...and i really don't care if 1 fool voices his much needed opinions on here saying he isn't going to like it...man come on..
Yeah, it's not at all original. I expect every map maker so far has had at least a passing thought on this.