Resident EviL: OUTBREAK
Yet another Resident Evil map you say? That may be true but i'm trying my
hardest to not make this map suck. Basically I have my own characters in it and
it takes place at the first half of OUTBREAK Scenario 1. Then it branches off into
my own original story. To help me test this game, USEAST Foley(U)
Progress
-Ideas[progress]100[/progress]
-Terrain[progress]64[/progress]
-Unit placement[progress]62[/progress]
-Triggers[progress]68[/progress]
Specifications
-Players• Features 3 Players.
• Each player has vHP and will bleed when bitten.
• My own unique ammunition system.
-Map tileset• Ice
-Map size• 192x192
-Enemy vHP• Enemies have virtual hitpoints so that each time
you shoot them, you will hear the actual gunshot.
• Featuring a special boss at the end with a unique way
of killing it.
Storyline / Introduction
• Players will be pitting their willpower to the test against
a city of the undead. Stick together, conserve ammo
and share items.
Features
-Player Interface• Each player controls a member from the R.P.D.
• To pick up items/use keys, simply use your 'action'
button.
-What's new in your map that others have not done before?• Pretty sure my ammunition system... though I could be wrong.
Details
-Characters• Justin M. Foley - Officer 1st Class of R.P.D.
Age: 24
Height: 5'11
Weight: 168
Blood Type: O
• Erik Stephen Vavro - Private (First day on duty.)
Age: 21
Height: 5'9
Weight: 157
Blood Type: AB
• Tiffany Nichole Flint - Private (Also first day on duty.)
Age: 22
Height: 5'5
Weight: 128
Blood Type: B
-Weapons• Standard Issue 9mm Glock
-Items• Green Herbs (Cures 30%)
• Red Herbs (Cures 60%)
• First Aid Spray (Cures 100%)
• Ammo Box (10 bullets)
• Keys/Special Items
Screenshots
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