We gotta break into this somehow. There's too much solo stuff going on, and not enough collaboration. It's not healthy (or efficient) expecting people to do all their own maps all the time, as SC maps, unlike other games, are relatively difficult to make and don't allow for the same degree of expressive freedom as easily (though in the right hands it certainly can). That, and without heavy knowledge of the game's workings already it becomes impractical for middle and lower level mappers to manage the same kinds of ambitious solo projects they strive for like the more advanced mappers (who've already been around long enough to learn the ropes) can manage. The learning curve and expectations are simply becoming too steep, frankly.
I posted a
lengthy guide on how to organize a full-scale team effort for your typical Highly Ambitious Project (not for the faint of heart!), but ultimately it's kinda like riding a bike: You can't learn it from a book. I think we need to do a few practice runs, first.
Therefore, I'm proposing we set up an event to get some started:
A Collab Contest. These would be month-long dealies where 2 or more people work together to make a single map. This would require learning both teamwork in general, and how to handle delegating mapping tasks effectively (which is actually quite doable, as I've learned).
I think this would could be the most useful thing we could learn, as it would mean not only that lesser mappers don't need to be boxed out of doing greater maps, but we'd also start to see an increase in
finished projects for a change. That alone would be a godsend for the UMS community.
But for now, let's start small I say. What say you?