There's three ideas here..bear with me if it's not original. I thought it up when I was bored. Anyway, here they are:
During long conversations, able to control when the next message appears-
C = Conditions
T = Triggers
C
PL1 brings at least one Hero to Cut Scene 1
Switch 1 is Cleared
T
Set Switch 1
Preserve Trigger
C
PL1 brings at least one Hero to Cut Scene 1
Switch 1 is set
T
Set Kills for Player 8 to 1
Preserve Trigger
C
PL1 brings at least one Hero to Cut Scene 1
Switch 1 is set
Kills for Player 8 is exactly 1
T
Display Text: YOUR MESSAGE HERE
Wait 99999999 milliseconds
Preserve Trigger
C
PL1 brings at least one Hero to Cut Scene 1
Switch 1 is set
Kills for Player 8 is exactly 1
PL1 brings exactly one Action to Dropship Text Message Area
T
AI SCRIPT Enter Nearest Transportation at Dropship Text Message Area
Set kills for Player 8 to 2
Preserve Trigger
C
PL1 brings at least 1 Hero to Cut Scene 1
Switch 1 is set
Kills for Player 8 is exactly 2
T
Display Text: YOUR NEW MESSAGE HERE
Wait 99999999
Preserve Trigger
Speculating flaws:
May not work for multiplayer.
What I forgot to add:
Give units to player, and hyper triggers
One Switch used for all the cut scenes-
C
PL1 brings at least 1 Hero to Cut Scene 2
T
Set switch 1
Set kills for player 8 to 1
C
PL1 brings at least 1 Hero to Cut Scene 2
Kills for Player 8 is exactly 1
T
Do whatever
C
Cut Scene is over
T
Clear Switch 1
Set kills for Player 8 to 0
Flaws:
I can't think of any, but I haven't tested it yet.
Forgot to add:
Give to player, and I think that's it..
Character switching between two main characters; involving one being a main while the other is an NPC-
C
PL2 brings exactly 0 marker to Preplaced marker - to activate switch character
T
Create 1 Hero for P3 at Start Location
C
PL3 owns at least 1 Hero
Switch 1 is cleared
T
Order all Heroes for current player move to Hero Location (PL1's move location)
PT
C
Switch 1 is cleared
PL1 commands at least 1 Hero (note, each player's hero is different, even though I'm refering them to the same name)
PL1 brings at least 1 Uit to Dropship Character Switching area
T
Give unit owned by PL3 to PL1 and vice versa
AI SCRIPT Enter Nearest Transportation at Dropship Character Switching area
PT
PT = Preserve Trigger
C
PL1 commands Hero 1 (refering each number to PL1's orig hero as 1 and ect.)
T
Move Location Hero Location on Hero 1 at anywhere
...same thing if he has Hero 2.
Flaws:
Might get buggy.
What I forgot to add:
Err...
And that's my ideas. I haven't time for testing, so maybe you can. You can use these Ideas in any RPG
, I don't mind. Or if this isn't original, then, err..I'm sorry for the person who originally thought it up.
So...tell me what you think.