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Staredit Network -> UMS Assistance -> Rain effect . . .
Report, edit, etc...Posted by Heegu on 2006-09-14 at 09:46:23
I'm making a rain effect similiar to the one in RUSH last boss with observers teleporting around making it look cool. Now, i got a problem... i create the observers and then nothing happens.

Trigger
Description:
create observers (works)
Players:
¤ computer
Conditions:
¤ Always
Actions:
¤ create observer at location X alot of these and it works



Trigger
Description:
move obersvers (unworks)
Players:
¤ computer
Conditions:
¤ Always
Actions:
¤ teleport observer at location X to location X alot of these with no waits and perserve in end.


So what is happening? :/ plz help
Report, edit, etc...Posted by JaFF on 2006-09-14 at 10:04:02
Check the player specifications. If the observers are created for player 2, let's say, and the teleport command is set for player 3, they will not move.

I'm not sure aboutt his, but it may be just like with ground units - if they have no place to move to (that place is taken by other units), they don't move. Sorry, I'm too mazy to test it. tongue.gif
Report, edit, etc...Posted by Heegu on 2006-09-14 at 10:09:50
They have enough room (atleast some of them should move) and the triggers are owned by same player with current player. I know that sometimes observers like to move for no reason but i dont think they could move so fast away from the location with hypers...
Report, edit, etc...Posted by Zell.Dincht on 2006-09-14 at 10:11:27
Is the location big enough for them 2 be moved ?
Report, edit, etc...Posted by Heegu on 2006-09-14 at 10:53:44
QUOTE(Zell.Dincht @ Sep 14 2006, 09:11 AM)
Is the location big enough for them 2 be moved ?
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It must be if they get created.. but i'll try that anyway.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-14 at 11:25:57
The teleport trigger may not be working because units are created at the end of triggr cycles, so you may want to delay the teleport trigger a bit or preplace the observers.

Another problem may be that you are trying to move the observers where they are created. That won't do anything, since air units are alligned the same way they are created when moved, plus there is a limit to how many units that can be teleported to a location.
Report, edit, etc...Posted by Heegu on 2006-09-14 at 13:40:10
Okay just noticed... everything else works fine now but the observers move around in start away from the locations sad.gif I gave them to a neutral player but it still happened.
Report, edit, etc...Posted by hoang519 on 2006-09-14 at 14:37:30
i suppose you're using hypers??????

well you can try adding an "order" command right before u teleport them, leaving maybe a 500ms wait in between

this will make the observers start to move towards the middle, getting them off their spots, then after the half second, they will get moved back.

this may look more like snow then rain tho @_@

trying to help
/dan
Report, edit, etc...Posted by Zell.Dincht on 2006-09-14 at 17:54:24
QUOTE(hoang519 @ Sep 14 2006, 12:37 PM)
i suppose you're using hypers??????

well you can try adding an "order" command right before u teleport them, leaving maybe a 500ms wait in between

this will make the observers start to move towards the middle, getting them off their spots, then after the half second, they will get moved back.

this may look more like snow then rain tho @_@

trying to help
/dan
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Dont use waits, they mess up the game. You can make it so that you give them to a player BEFORE they teleport, and give it to the computer when its teleported. AND then give it back to the first computer.
Report, edit, etc...Posted by Lord-Omega on 2006-09-14 at 18:37:51
you didnt put this into your trugs above so im just making sure you have this...

Preserve trigger...
Report, edit, etc...Posted by Laser_Dude on 2006-09-14 at 18:46:52
Don't bother moving them, just create new ones. And don't forget to remove them
Report, edit, etc...Posted by Heegu on 2006-09-15 at 00:13:37
If you create new ones it looks ugly because cloacked units aren't immediatly cloacked.. It takes afew secs when it makes that sound and animation. Observers got kinda messed i'll try with DT:s wish me luck <3
Report, edit, etc...Posted by V0lcom on 2006-09-15 at 00:53:29
What does this look like all I can imagine is just obververs teleporting from the same location to the same locations how does that look like rain?
Report, edit, etc...Posted by Heegu on 2006-09-15 at 09:34:33
Just play RUSH last boss and you will see.
Report, edit, etc...Posted by LazyCoder on 2006-09-16 at 21:55:26
QUOTE(V0lcom @ Sep 14 2006, 10:53 PM)
What does this look like all I can imagine is just obververs teleporting from the same location to the same locations how does that look like rain?
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It uses the cloaking distortion to make it distort the terrain... to be honest, it doesn't really look like rain. It seems like rain only because it has sounds along with it. I think it would look better if they used burrowed units instead of cloaked observers.
Report, edit, etc...Posted by Lethal_Illusion on 2006-09-16 at 22:04:19
I'm not sure if this has been suggested, but why not try moving the 'teleporting back' trigger above the creating trigger? Trigger have an order they run in, so if the 'teleporting back' trigger is above the creating trigger, it should have a cooldown.
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