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Staredit Network -> UMS Production -> Resident Evil: Extinction
Report, edit, etc...Posted by Legend on 2006-09-17 at 12:05:20
QUOTE

Resident Evil: Extinction


Plot: /Not Ready Yet\



Progress


-Ideas
50%

-Terrain
10%

-Unit placement
0%

-Triggers
0%



Specifications


-Players
Maybe 4-6

-Special Abilities?
A Maybe - Learning the Shuttle System.




Storyline / Introduction / Info

Well you are going to experience some Movie Sequences. Story is going to be mostly about USS [Umbrella Security Service] and Usbcs. This map mostly inspired me from RE: Outbreak File #2. The End of the Road Mission. If you played it you know what happens to most of the mercenaries after a "Cell" is dropped by USS Chopper. Il add that too. Its gonna be taking time and besides like we all got school and HW... It will take time.




Features


-Player Interface
Play as Usbc Mercenary in a Highway, and/or Also USS Commandos.


Details


-Characters
USS: Rodrigez-Captain and Pilot of the USS.: Jim Raynor [Marine]
USBC: Will -Commando- Chubby Usbc Commando from Game: Alexie Stukov [Ghost]
USS: Marcos- Sargeant- Explosives Specialist- :Gui Montag [Firebat]
Special Abilities

Marcos: Mines/Dynamites
Rodrigez: Hallucinations 2 Copies/ Force Field[Invinsibility 10 Secs]
Will: Reinforcements[2 Extra UBCS Privates]/Cloaking Ability
-Items
Herbs


-Recruiting?
Find Armed Civilans/Cops that are Rescuable and Control them.



Screenshots / Demo


Not in this time.




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Report, edit, etc...Posted by Zell.Dincht on 2006-09-17 at 12:08:08
Good job you deserve, "I Didnt rip off a RE map" badge. Hope this comes out good.
Report, edit, etc...Posted by UBCS on 2006-09-17 at 12:18:59
QUOTE(Zell.Dincht @ Sep 17 2006, 11:07 AM)
Good job you deserve, "I Didnt rip off a RE map" badge. Hope this comes out good.
[right][snapback]562415[/snapback][/right]

lets see some ss's :]
Report, edit, etc...Posted by Gigins on 2006-09-17 at 12:21:06
Making a RE map is unoriginal in general. Because there are lots of them and there are quite some successful too. ermm.gif
Report, edit, etc...Posted by UBCS on 2006-09-17 at 12:24:53
it really depends on the layout of the map.
Report, edit, etc...Posted by JaFF on 2006-09-17 at 12:25:40
RE maps come and die like bugs. The best Re map is RCD and RE: x-plus (and RPG) if you ask me.
Report, edit, etc...Posted by Gigins on 2006-09-17 at 13:15:01
I loved Racoon city. smile.gif
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-17 at 14:18:56
QUOTE(DEAD @ Sep 17 2006, 12:20 PM)
Making a RE map is unoriginal in general. Because there are lots of them and there are quite some successful too. ermm.gif
[right][snapback]562427[/snapback][/right]

Like 5 are sucessful. Racoon City was the best. Dark_Marine's are pretty sexy also.
Report, edit, etc...Posted by Legend on 2006-09-17 at 14:56:38
Ok What terrain should i use....? Hey im asking for your opinion! wink.gif
Report, edit, etc...Posted by JaFF on 2006-09-17 at 15:00:42
Badlands. This should be in ideas actually tongue.gif
Report, edit, etc...Posted by Dark_Marine_123 on 2006-09-17 at 20:51:41
Badlands always worked best for me in the end. I try to do space, but badlands works best.
Report, edit, etc...Posted by Gigins on 2006-09-18 at 02:11:27
Nah, space is better for RE map. tongue.gif
Report, edit, etc...Posted by Dark_Marine_123 on 2006-09-18 at 16:25:03
Not for skyscapers biggrin.gif
Report, edit, etc...Posted by Legend on 2006-09-18 at 20:45:32
Space Terrain is Said.... closedeyes.gif
Report, edit, etc...Posted by Zell.Dincht on 2006-09-18 at 20:51:55
Go with badlands, you will be able to make some good looking buildings. Use sprites and wat not to make a regular building look realistic.
Report, edit, etc...Posted by Foley(U) on 2006-09-18 at 21:42:39
Terrain is depicted on the settin... I would use Badlands for a mostly outside setting. I personally like to use Ice for an interior setting.
Report, edit, etc...Posted by Zeratul_101 on 2006-09-19 at 00:51:12
badlands for sure. you can have forests and cityscape. although space doesn't look half bad, trees jsut won't fit in.

*oops, wrong thread*
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-19 at 15:35:17
QUOTE(Zeratul_101 @ Sep 19 2006, 12:50 AM)
badlands for sure.  you can have forests and cityscape. although space doesn't look half bad, trees jsut won't fit in.

on another note, what maps have you made peazel?
[right][snapback]563689[/snapback][/right]

Where did PeazeL say anything?

I dont think RE goes with Space, personally. Its more badlands, with city stuff, etc...

Report, edit, etc...Posted by Legend on 2006-09-20 at 20:22:02
Ok... Im doing the map on space terrain and i gotta say.. the buildings look awesome! To get to rooftops u need keys and go "inside" the building and fight terror to reach the top. pinch.gif
Report, edit, etc...Posted by Cayden on 2006-09-20 at 20:24:08
QUOTE
badlands for sure.  you can have forests and cityscape. although space doesn't look half bad, trees jsut won't fit in.

on another note, what maps have you made peazel?

*oops, wrong thread*


LMAO wink.gif

another map in the works by an mp member?

looks fun cant wait lol
Report, edit, etc...Posted by Legend on 2006-09-21 at 23:00:20
Seriously the space buildings look kick ass!
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-23 at 08:34:20
QUOTE(vK-Hell @ Sep 21 2006, 10:59 PM)
Seriously the space buildings look kick ass!
[right][snapback]565735[/snapback][/right]

Can you take a screenie? smile.gif
Report, edit, etc...Posted by Legend on 2006-09-26 at 19:07:45
Well il try to add!

and check out my signature with this kickass map i did and updated! happy.gif
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