I am trying to make burning trees. I checked the tutorials database and found one, that says disable doodad status. However, upon disabling doodad status I just get bunkers that you can see, but not click on. How do I make ones that you can't see period.
You have to make the user who wants to see only for share visison for 0 milliseconds or hav an observer there for about 1 millisecond or less. Im not too good at these sorts of things myself but if u read on you would find what to do.
QUOTE(Element-Nature @ Sep 17 2006, 10:08 AM)
You have to make the user who wants to see only for share visison for 0 milliseconds or hav an observer there for about 1 millisecond or less. Im not too good at these sorts of things myself but if u read on you would find what to do.
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Oh, So he has to see the bunkers uncloaked, then lose the detector? crap. I guess he'll just start w/o fog of war.
i was helping another guy with something like this. i made an example map for them, and i guess it worked. you can take a look at it.
though, i did make this map hasty and kinda messy cause it has a few waits. the roaming nuke is just for fun....anyway, the map shows burning cloaked bunkers(not all of them are cloaked). the beacon on top left just moves a bunker somewhere else just to show the units will still fire where it was at. anyway, here you go...
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If you are planning to make a forest fire fighting map im doing it also. And right now, my trees are burning. It would kinda suck if we both do the same thing, cause then ones the better map. I would sugest doing something diferent but i used engenering bays, and had a trig like this.
Always();
Createunit(1,oberver,allplayers,locationX);
modifyhealth(1,engeneringbay,playerX,locationx,5);
Setdoodadstate(disable,engeneringbay,playerX,locationX);
wait(500);
Removeunit(observer,allplayers);
This works but remember, i figured it out first.
I got it working using a share vision trigger, which also makes a handy loading screen(as I disable bunkers).
Well, mine'll be better, I started before you, and I have more cool features in mine.
ALSO: I got it working the same day as I put this up, I just forgot to lock the topic.