QUOTE(smasher25 @ Sep 18 2006, 12:07 AM)
ok I'm trying to make an rpg sequence where a person completes a specific task, then they return to the city after beating the task, and I dont want the person they're talking to to say the same thing.
How can I make the president give them the mission, then when they return and try to talk to him again, make the president give them an award etc?
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At the start when you want to give the first missionRequired things...
Actions: Set Switch 1 (Mission 1), Display Text Message (Mission Text)
Mission 1 BeatRequired things...
Actions: Clear Switch 1 (Mission 1)
Congrats for beating mission 1Switch 1 (Mission 1) is cleared
Actions: Display Text Message (Congrats)
Set Mission 2Switch 1 (Mission 1) is cleared, Other required things
Actions: Set Switch 2 (Mission 2), Display Text Message (Mission Text)
Excetra!
Congrats for beating mission and setting next mission can be combined together into 1 trigger if you really want to.