I am not a great map maker, i just make maps for fun because i have good ideas for them sometimes. But now i am makng a map called jungle rpg. In it are different times where you talk to people, and they say more than one thing( more than one display text messages). i want it so that there is time between the first message and the next.
whenever i have wait in a trigger though, it waits a lot longer than it should
For example, i have triggers that go like this:
player 1 brings 1 any unit to location,
display text message 'blah blah blah'
wait 10,000 milliseconds
preserve trigger
so that if the person goes back to the location later, they will still get the same message
also, for the players, i have triggers that go like this
player 1 brings 1 any unit to location,
display text message 'blah blah blah'
wait 1000 milliseconds
display text message 'blah blah blah'
because the text messages are separate things that somebody says, so it is like he says something, stops, and says anther thing.
also, i have a forest sound that is about 10 seconds long, and i want it to constantly play so i put as a trigger
always
play wav
wait 10000milliseconds
preserve trigger
i dont know if that interferes with it at all
quite simply, if you play more than one wait per player at a single point in time, then all the waits for that player will start messing up. So you will hafta find an alternate route of 'waiting'.
You are experiencing wait blocks. You can learn about what happens when a wait block occurs
here.
Basically, any given player can only run one wait action at a time. Additional waits trying to run will be delayed, or blocked.
The only real fix it to not use the Wait action at all.
An easy alternative is to use Death Counters, which are explained
here.