Interesting. Hmm, how to decide though...
QUOTE(Syphon(MM) @ Sep 18 2006, 04:05 PM)
I know it's liney, but I know how to iron them out.
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Good, but it doesn't look like a ramp. But yeah, I can see it at least not being blocky if you cleaned it up a bit.
Just remember it's a clean ISO edge it's coming off of and not a corner of one.
QUOTE(DEAD @ Sep 18 2006, 11:30 AM)
I found 1 really small blend. It's an upward corner "ramp".
Because it's so small it can also be used like this.
I'll keep looking for something a bit different. Hope you like this though.
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This one is interesting. Still doesn't look like a ramp, but I could replace the opposite side ramps with the staircases instead and just pretend that's what one looks like from the other direction. Though as far as map balance goes it's easier to cross that one to get to the high ground than to climb a stair doodad.
Maybe I could slow down units moving across it with triggers to compensate or something, though...
QUOTE(S.T.A.R.S-Le0n @ Sep 18 2006, 01:38 PM)
Ok Tux this is what i found:
Not too good, i know. I kind of got thinking, well space = plating and jungle = grass soooooo...... Well im not good at blending either but i welcome any one else to use the idea. I admit Tux this was a hard one. Best of luck.
-Ex
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A tiny bit blocky, but if you could shape it into a ramp-like thing that might be forgiveable. It at least looks like a transition, though... but still not much ramp-like, in its current form.
Ramps people, ramps! Think we're getting warmer, though.