QUOTE(OhManTfe @ Sep 18 2006, 04:14 PM)
Ok well this isn't really a map-making question but I don't know which forum to use but anyways...
Me and my friend want to play Rush 2 player we play on LAN but he can't see my hosted game and vice versa. Any other map works fine it's just Rush for some reason does anyone know the problem? Also Rush worked 2 player before the new patch came out if that makes a difference.
Thanks for the help Oh Man Tfe.
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Yeah... i think i've seen this map before... i don't recall if i've ever played it or not, but i'm pretty sure that this map has an overlapped game name... in other words it has 1 color of text placed on top of another color of text.
For the new patch, any map with it's game/map name overlapped is only able to be played single player. If you host the map the name you hosted it with will appear on the left side of the join game screen, but that black box on the right that shows who hosted the map, which map it is, and excetra, shows up as just a blank black box. When someone tries to join the game i'm pretty sure, but not positive that the message that is given is... "Unable to join the selected game.".
ADDITION:
QUOTE(LazyCoder @ Sep 18 2006, 07:53 PM)
Rush has colors in the forces. Due to the latest patch, maps with colors in force names are invalid maps and therefore cannot be played. I think it also has overlapping text... (which also is invalid).
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This is not true at all... maps with colored force names are still playable... the force names just appear green when the map is hosted.
Also... maps with overlapped force names are still playable... the forces just don't lap, and they appear in the unlapped format/form/version that you see them in when you do them in the editor... so therefore if you tried to overlap TheKeyToKilling... this is how it would look in the editor... i'm not quite sure whether it was front or back that was supposed to be in front of the first word... and which was supposed to be in front of the second word... when i do it in the editor... the top 1 always goes before the first word and the bottom 1 always goes before the second word... but i think it was back...
pretend these are the symbols for overlapping...
[B] = Lap Back [F] = Lap Front [C] = Color [I] = Invisible colored text
[B][C]TheKeyToKilling[F][C]TheKeyToKilling[I]W.
it would appear as "TheKeyToKillingTheKeyToKillingW." in green text for the force name, because of the new patch.
ADDITION:
QUOTE(Tuxedo Templar @ Sep 18 2006, 11:10 PM)
2 player is dysfunctional anyway. If you want it, fix it yourself. I'll have proper multiplayer in Ep.2, if you can wait.
Also, having & in the name makes it unplayable as well. Found that out when I went to test my old A&O functionality base.
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This is true & is not allowed in the file name that the map is saved as
to fix this...
go to C:// Drive
go to Program Files
go to Starcraft
go to maps
find the folder the maps saved in and locate the file
rename the file
I think there are probably other symbols that are also not allowed in the file name.
ADDITION:
I have loads of maps with the same problem as your rush map...
Solution...
1) Try to open the map in a map editor.
2) Go to the map properties and unlap the map name (if step 1 possible)
3) Close map editor (if step 1 not possible)
4) Download ScUnprotect (if you don't already have it)
5) Install ScUnprotect (if you don't already have it installed)
6) Run ScUnprotect
7) Open the map with ScUnprotect
8) Click "Detect Protection" or "Detect" i forgot which it is
9) If it tells you which program protected it... click the button with that editor name
10) Save the map with a specific name (if step 9 does work and unprotects)
11) Go back to step 1 (after step 10 if step 9 worked)
12) Download OSMap (if step 9 didn't work and you don't already have it)
13) Install OSMap (if you don't already have it installed)
14) Run OSMap
15) Type "open" into the screen that appears
16) Select the map from the open file dialog box that appears
17) Wait for OSMap to say that the map was unprotected
18) Type "save" into the screen
19) Save the map with a specific name
20) Close OSMap and go back to step 1
Note: OSMap sometimes either slightly or completely screws up the map, but sometimes it doesn't mess up the map at all. I'd suggest only using it if first of all the map is even protected in the first place and second off only if ScUnprotect won't unprotect the map. OSMap un-names comments and I think locations too... and sometimes during the game may read off a wav name, force name, mission objectives, trigger comment if readded by you, or other things.
Note 2: Map unprotectors remove the sounds/music/wavs from the maps and store them into a folder... if you want the sounds back on the map, you're going to have to readd them yourself! If you can't figure out what wavs or where they went in the triggers... I'd suggest using "Trigger Viewer 2", which can be downloaded from this site, to view the triggers of the unprotected copy file of the map.