ok its like this, make the shuttle were it should be at, make 1 diferent unit for each spell/ability that you want and change thoughs units to the name of spell, then make a trig that makes thoughs units enter the transport. then make in the same trig a switch to be cleard, then a trig that when the switch is cleard, that when you drop a unit out of transport it goes to a location only affecting ground units and they re enter transport right away and the spell is activated. youll need hyper trigs for this, here.
Trigger |
Description: |
enter transport |
|
Players: |
¤ player |
Conditions: |
¤ player commands at least 1 Spell Caster(transport) |
Actions: |
¤ run AI script, enter transport at Spells
|
¤ clear switch spells
|
¤ Preserve Trigger |
Trigger |
Description: |
casting spells |
|
Players: |
¤ player |
Conditions: |
¤ player brings at least 1 Invincible units for 30 secs. to cast spell
|
¤ switch spells is cleared |
Actions: |
¤ set countdown timer 30 game seconds
|
¤ set switch invincible spell
|
¤ preserve trigger |
Trigger |
Description: |
invincible units |
|
Players: |
¤ player |
Conditions: |
¤ switch invincible spell is set |
Actions: |
¤ set invinciblity for all any unit for player
|
¤ preserve trigger |
Trigger |
Description: |
stop incivible units |
|
Players: |
¤ player |
Conditions: |
¤ countdown timer is at ecatly 0
|
¤ switch invible units is set |
Actions: |
¤ disable invinciblity for all any unit for player
|
¤ clear switch invincible units
|
¤ preserve trigger |
there ya go, kinda long, but its an exaple.