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Staredit Network -> UMS Assistance -> Shuttle Item/Special Ability System...
Report, edit, etc...Posted by Legend on 2006-09-18 at 20:50:35
Plz some1 explain how to do the shuttle system where u can ativateabilities or use items. please? im working on a map. blushing.gif
Report, edit, etc...Posted by MoonlighTurtle on 2006-09-18 at 20:59:23
This tutorial has good information: http://www.clanunknown.net/Tutorials/Drops...ionSystem?v=s7a

Should tell you everything you need to know. If you're confused about something specific then ask.
Report, edit, etc...Posted by Zell.Dincht on 2006-09-18 at 21:03:34
Thats a selection system, hope this helps.

To use items. Like heal, you basically unload the healing unit. When you bring it to the location you have to have other conditions like bring at least 1 Potion to Inventory, then you activate the rest. For spells, you bring the spell unit, accumulate at least 10 gas for fire balls. You then use the action triggers to do the effect. Basically its, bring unit, check items/gas, then do the actions. ALSO, make sure you make 2 locations, one for making the unit load and one for the casting. Make sure to modify the location and take off air parts of the location like high air and the others. That way when you have your unit in the ship is doesnt cast.
Report, edit, etc...Posted by MoonlighTurtle on 2006-09-18 at 21:18:25
QUOTE
Thats a selection system, hope this helps.

They are the same in regards to the tutorial.
Report, edit, etc...Posted by ClearWater on 2006-09-18 at 21:24:15
Here is yet another tutorial about dropship menu systems:
http://wiki.staredit.net/Dropship_Menu_System

In my opinion a shuttle looks cooler tongue.gif
Report, edit, etc...Posted by Lord-Omega on 2006-09-18 at 22:15:05
ok its like this, make the shuttle were it should be at, make 1 diferent unit for each spell/ability that you want and change thoughs units to the name of spell, then make a trig that makes thoughs units enter the transport. then make in the same trig a switch to be cleard, then a trig that when the switch is cleard, that when you drop a unit out of transport it goes to a location only affecting ground units and they re enter transport right away and the spell is activated. youll need hyper trigs for this, here.


Trigger
Description:
enter transport
Players:
¤ player
Conditions:
¤ player commands at least 1 Spell Caster(transport)
Actions:
¤ run AI script, enter transport at Spells
¤ clear switch spells
¤ Preserve Trigger



Trigger
Description:
casting spells
Players:
¤ player
Conditions:
¤ player brings at least 1 Invincible units for 30 secs. to cast spell
¤ switch spells is cleared
Actions:
¤ set countdown timer 30 game seconds
¤ set switch invincible spell
¤ preserve trigger



Trigger
Description:
invincible units
Players:
¤ player
Conditions:
¤ switch invincible spell is set
Actions:
¤ set invinciblity for all any unit for player
¤ preserve trigger



Trigger
Description:
stop incivible units
Players:
¤ player
Conditions:
¤ countdown timer is at ecatly 0
¤ switch invible units is set
Actions:
¤ disable invinciblity for all any unit for player
¤ clear switch invincible units
¤ preserve trigger


there ya go, kinda long, but its an exaple.
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