QUOTE(qw3rty @ Sep 20 2006, 05:10 PM)
CONDITION
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deaths for current player is exactly 0 for 'weapon on'
ACTION
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...
...
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set deaths for 'weapon on' to 1
If you have those two things in every "Pick up" trigger and make sure that the "weapon on" death count is not glitching up, you should NOT be picking up 2 weapons at the same time. Whichever triggers are created first (ordered first) will run first, so make the triggers for the highest class weapon first, and then go down the list in level.
QUOTE
My second question which is not as high priority, is about skills. i am haivng four different classes of sills, one of which is martial arts, and another is sorcery. Each person can have 1 skill of each class available at a time.
for some martial arts skills i already have thought out(i had them in triggers in the last map which i erased) I use infested terrans to do the damage.
but for sorcery skills, i dont want to use infested terrans to do the damage, because sorcery and martial arts are pretty different types of attacks.
If i used kill units triggers for sorcery, that would not give you any exp or gold, since I am using the kills2cash perfect method that they have in the tutorials.
any answers for this?
thansk again
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You can use units other than Infested Terrans and remove them after the time is up. E.g. Create a Battlecruiser and remove it after 15 death count increments (with hyper triggers) so it has enough time to turn in the direction needed and fire once.