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Staredit Network -> Campaigns & Team Projects -> SEN Quilt Bound
Report, edit, etc...Posted by Mini Moose 2707 on 2006-09-21 at 15:53:45
1. Download the map and take the next available square. TELL US that you are editing the map then. DO NOT download the map and say you are editing if you plan to do it later. Download the map and edit it IMMEDIATELY. After three hours, the map becomes fair game and anyone else wanting to make an edit can do so.

2. You get ONE and only one square. There are 15x15 squares of 16x16 size, plus one taken by the beginning and one for the end, leaving 254 squares for us to fill in. If there is a lack of activity, squares shall be filled in by various members at my discretion.
Levels flow LEFT TO RIGHT, DOWN ONE, RIGHT TO LEFT, DOWN ANOTHER, then repeat. Fill in terrain where you would like your level to "end", so that it bridges to the next level. I didn't do it for you because you may want it to be at a specific point other than right in the middle.

3. You get ONE text message at the start of a square saying that you made it. At the end of your level, leave a trigger for the next player to start their level at. This trigger should add an appropriate number of lives based on the difficulty of your level. Though, I would prefer that people doing very hard levels wait until the end. tongue.gif

4. However we plan out the triggers, there's going to be a LOT of levels. So keep in mind we will need to skip around at times. tongue.gif

5. Unauthorized tampering with anyone else's level without a good reason results in your removal from the project, no questions asked.

6. Please use "MOVE LOCATION" as much as possible. Move some immobile computer owned unit for the "spawn point" to the end of the previous level, or whatever. A level for each location leaves.... two locations.

7. Use whatever editor you like... just make sure it doesn't screw anything up.

8. I need someone to color in the unit names that I've spelled out already.

Expect heavy moderation of this topic simply to keep things organized. Your posts may not last.

Project Status: 4 squares down, 250 left to go. Keep 'em coming!
Attached File SEN_Quilt_Bound.scx ( 37.46k ) Number of downloads: 1
Report, edit, etc...Posted by JaFF on 2006-09-21 at 16:23:10
Moose, if I want to make hard levels, can I make a level in a separate map and then you personally put it in the bound when you see that we've reached the appropriate level of difficulty ?

And will you controll dificulty somehow ? What if people start making only easy levels ?
Report, edit, etc...Posted by HolySin on 2006-09-21 at 16:51:30
I expect this bound will be a piece of cake to beat. I'm too lazy to work on this though. Just a tip, you should probably let people whatever people want to do within their square as long as it connects with the next square/area (as far as the level setup goes).
Report, edit, etc...Posted by O)FaRTy1billion on 2006-09-21 at 17:02:29
Can we download the map to see how you have the terrain set up so we can think of what we are going to do? It might make it run a little faster. wink.gif
Report, edit, etc...Posted by Mini Moose 2707 on 2006-09-21 at 17:06:59
I can't stop you. tongue.gif
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-21 at 19:55:38
I just downloaded it. I'll start us off with level one.
Report, edit, etc...Posted by O)FaRTy1billion on 2006-09-21 at 21:12:32
Aww. Its too big to put in my special quilt-looking square (256x256 shows 2x2 tiles as 1 pixel on minimap..) I added stitching and everything. tongue.gif Meh. I call it next!.. except I don't know the exact difficulty of mine.. its mostly luck.

EDIT:
Erm. How many locations do we get? I need 2 odd-shaped and oddly-placed locations and 2 that need to be about 4x4. I guess I will wait for people to make a few locations because I need 9 any-sized locations (I plan on stealing these ones from previous levels. shifty.gif)
GoldenKnight, how many locations you using? tongue.gif
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-21 at 21:46:31
Here are some of the things I did, along with some of Jammed's constructive criticism:

-Alliance and Vision Triggers
-Level 1 Bound (Medium Difficulty) tongue.gif
-Warn System (Lives)
-Wall switches
-Doors.

I used the templar archives as the level death counter (destroy it to proceed to the next level). Level 1 might be a bit hard, but it is very doable (because I can beat it easily). innocent.gif

ADDITION:
I used 5 locations: a 4x4 location for bounding, a 16x16 location for the bound zone, a 2x256 for row 1 (to move the 16x16 bound zone location), a spawn location, and a "door" location.
Report, edit, etc...Posted by JaFF on 2006-09-22 at 03:10:49
I think everybody should take Marathon Bound 2 as an example.

Please don't do things like you must kill a building to pass to the next level, you can add 1 to a deathcounter by using triggers. Killing buildings looks awful, and not professional if you ask me.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-22 at 04:00:24
QUOTE(Jammed @ Sep 22 2006, 12:10 AM)
Please don't do things like you must kill a building to pass to the next level, you can add 1 to a deathcounter by using triggers. Killing buildings looks awful, and not professional if you ask me.
[right][snapback]565836[/snapback][/right]

Think of killing the building as setting off a switch or opening a door. Besides, how does using one templar archives to block the entrance seem unprofessional? It saves one unnecessary death counter trigger, and most people who play bounds often want to rip apart stuff sometimes. Download it and see for yourself.
Report, edit, etc...Posted by JaFF on 2006-09-22 at 04:10:44
A real bound should not have anything exept bounding itself. Do we have a trigger limit ? I don't think so.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-22 at 04:28:18
QUOTE(Jammed @ Sep 22 2006, 01:10 AM)
A real bound should not have anything exept bounding itself. Do we have a trigger limit ? I don't think so.
[right][snapback]565855[/snapback][/right]

There are two good reasons for limiting triggers: organization and map size.

A bound is simply a StarCraft obstacle course. Templar Archives used as a door or a switch, according to the definition of "obstacle course", counts as an obstacle.

If you really, really want to change it, do level 2.
Report, edit, etc...Posted by JaFF on 2006-09-22 at 04:36:53
QUOTE(GoldenKnight @ Sep 22 2006, 11:27 AM)
There are two good reasons for limiting triggers: organization and map size.

A bound is simply a StarCraft obstacle course. Templar Archives used as a door or a switch, according to the definition of "obstacle course", counts as an obstacle.

If you really, really want to change it, do level 2.

[right][snapback]565861[/snapback][/right]

I don't want to make easy levels, so I will have to wait a bit... And a real bound is not just a SC obstacle course. It's a specific obstacle course.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-22 at 04:40:25
QUOTE(Jammed @ Sep 22 2006, 01:36 AM)
I don't want to make easy levels, so I will have to wait a bit... And a real bound is not just a SC obstacle course. It's a specific obstacle course.
[right][snapback]565863[/snapback][/right]

Specifically what seperates the normal bounds from the real bounds?

ADDITION:
Okay. I'll change the bound right now to eliminate the "unprofessional characteristics" you specifically detected and didn't like.
Report, edit, etc...Posted by JaFF on 2006-09-22 at 05:04:08
A real bound should not have all that "Dodge the patrolling unit" or "Don't touch the Dark Archon" crap.

Download Marathon Bound 2 (in one of my previous posts, you will find a link). Try it, and you will understand what I'm talking about.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-22 at 05:22:29
I just redid the bound, added doors and switches and made it slightly harder. How is it now?

ADDITION:
Marathon Bound 2 is a decent bound. Actually, all of i_S_k_U_'s bounds are decent, professional bounds.
Report, edit, etc...Posted by JaFF on 2006-09-22 at 05:50:21
Why on Earth you you need switches and doors ?! Oh, and don't you think that the zerglings are not exactly on the grid?.. blink.gif
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-22 at 05:54:37
QUOTE(Jammed @ Sep 22 2006, 02:49 AM)
Why on Earth you you need switches and doors ?! Oh, and don't you think that the zerglings are not exactly on the grid?.. blink.gif
[right][snapback]565872[/snapback][/right]

Switches and doors were used to enhance difficulty.

Moose was the one who placed the zerglings. tongue.gif
Report, edit, etc...Posted by JaFF on 2006-09-22 at 06:09:15
It doesen't look decent if you ask me. OK, let's take ISKU's Marathon Bound 2 as an example. Does it have doors/dodging levels/Dark archon levels ?

Of course, so will say that my ideas kill originality... but trust me, a good bounder will thank us if we "abuse originality" a bit...
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-22 at 06:13:06
QUOTE(Jammed @ Sep 22 2006, 03:08 AM)
It doesen't look decent if you ask me. OK, let's take ISKU's Marathon Bound 2 as an example. Does it have doors/dodging levels/Dark archon levels ?

Of course, so will say that my ideas kill originality... but trust me, a good bounder will thank us if we "abuse originality" a bit...
[right][snapback]565875[/snapback][/right]

How is it indecent? Many "Professinally Difficult" bounds use doors, and less use switches.

All the good and original ideas I have would make the bound WAY too difficult/use up TONS of triggers for the first level. Moose said to keep the early levels simple.

Do what you want to do in the later levels.
Report, edit, etc...Posted by Chronophobia on 2006-09-22 at 11:32:48
QUOTE(GoldenKnight @ Sep 22 2006, 02:40 AM)
Specifically what seperates the normal bounds from the real bounds?

ADDITION:
Okay. I'll change the bound right now to eliminate the "unprofessional characteristics" you specifically detected and didn't like.

[right][snapback]565866[/snapback][/right]



Seriously, this is SEN Quilt Bound, it should be professional, it will be our face out in the bounding world!
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-22 at 16:36:00
QUOTE(Chronophobia @ Sep 22 2006, 08:32 AM)
Seriously, this is SEN Quilt Bound, it should be professional, it will be our face out in the bounding world!
[right][snapback]565914[/snapback][/right]

Then make it seem more professional when you make your bound, as long as you don's mess with other people's bounds or screw up the map.

Things I didn't do or add that others will most likely add:
-SEN music theme
-Life giving
-Lag test
-Superior/Vote Banner
-Zerglimg upgrade to Devouring One
-Timer (losing a life for taking too long)
-Level Counter Display

Download the Bound HERE!
Report, edit, etc...Posted by O)FaRTy1billion on 2006-09-22 at 17:06:25
QUOTE(Jammed @ Sep 22 2006, 02:10 AM)
A real bound should not have anything exept bounding itself. Do we have a trigger limit ? I don't think so.
Bounds started with them, it just got evolved out somehow.
Report, edit, etc...Posted by Urmom(U) on 2006-09-22 at 21:31:03
Trigger and location organization needs to be much better if a ton of people are going to be working on the project. I can ask Kenoli maybe to share what we are doing for the (U) Minigame map.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-22 at 21:47:13
Whos going next??????
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