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Staredit Network -> UMS Assistance -> more and more questions
Report, edit, etc...Posted by qw3rty on 2006-09-21 at 21:32:43
theres 2 problems im currently having.

for my four different classes of spells, i have 4 dropship systems going on at a time.
one with a dropship(sorcery), 1 with a shuttle(martial arts), 1 with an overlord(nature), and 1 with a hero overlord(weapons).

the problem im having is when for nature skills, the trigger for learning a new skill runs,
Actions:
move all overlord to skill use load nat.
run ai script enter closest transport
wait 100 milliseconds
move overlord to skill use airground nat
preserve

the units named skill 1 2 3 and 4 instead of entering closest transport, they try to enter the hero overlord, for the weapons skills. since the hero overlord is triggered to be moved back to its zone once it tries to leave its area, it just keeps trying to get to the units to load em, and the units keep trying to reach it, and the regular overlord for nature skils just constantly moves back and furth between its starting spot and its loading spot.

I tried moving the whole nature skills system farther off to the side, but it still doesnt work.

then, im having trouible with a spell

the firewall spell;
firebats, being smaller than devourers, leave gaps between them when you place them using devourers for the grid. i realize that this means ill have to use units the same size as firebats to do this then. the only air unit that comes to mind is the scourge.
But using scourges for a grid is much harder than using devourers, since it is easier to handle 9 devourers than like 50 scourges.
I want the wall of firebats to appear a reasonable distance away from the caster, and i want it to be a decent length.
But i dont know how many units to create and give for each of the spaces.
This is the picture i have in mind
F = firebat, X = you

F
F
F.....X
F
F

i dont mind if there are a different amount of firebats, but 4 to 5 would be good.

thanks again, i know i am asking a lot of questions

o also, just out of curiosity, not for my map. when people have maps that say things like, with strength agility stamina for the heroes improving damage and chance to hit, they have things like weapons which do damages, and all this virtual hp type of stuff. how does that work?
Report, edit, etc...Posted by Zeratul_101 on 2006-09-21 at 21:46:51
did you research the transport upgrade for the ovie? cause the hero starts off with it, but the normal one doesn't
Report, edit, etc...Posted by qw3rty on 2006-09-21 at 21:52:23
OOOOOOOO i cant believe how dumb i am thank you

ok 1 problem down, and 1 to go.
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