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Staredit Network -> UMS Assistance -> Unlimited Morph Time
Report, edit, etc...Posted by Tuxedo Templar on 2006-09-23 at 11:33:49
Trying to get a hydra to morph to a lurker, but never be able to do it (like with an infinite morph duration). Has to be cancelable, though.

Anyone found a trick for that yet?
Report, edit, etc...Posted by Falkoner on 2006-09-23 at 13:51:36
Looks like the anwser to your question is a no, since you cannot create lurker eggs... although you might be able to preplace one, so when they morph you replace the real egg with the other one, but then it cannot be canceled... Maybe if you had another button... You could also make the time to create a lurker very very long, I'm not sure there is a way to make it infinate though... Can the editors that let you set over 9999 health set over the normal time?
Report, edit, etc...Posted by JordanN_3335 on 2006-09-23 at 14:17:14
QUOTE(Tuxedo Templar @ Sep 23 2006, 11:33 AM)
Trying to get a hydra to morph to a lurker, but never be able to do it (like with an infinite morph duration).  Has to be cancelable, though.

Anyone found a trick for that yet?
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Tuxlar how could you. I dont see the point to morph the hydra into a lurker but not do it unless your using that unit as a spell or whatever. Or you can set its time for lurker to 9999.

But the only true way of doing it is preplacing them or I think triggers that create the egg are in infinate.
Report, edit, etc...Posted by Zeratul_101 on 2006-09-23 at 14:18:32
QUOTE(Mini_Goose_2707 @ Sep 23 2006, 12:16 PM)
I think triggers that create the egg are in infinate.
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triggers cannot create lurker eggs because they are Xtra units.
Report, edit, etc...Posted by Urmom(U) on 2006-09-23 at 14:20:21
Well there has to be something that you can do. For zerg buildings at least, if you put the build time to 1 they never build but I don't think that works for hydras morphing.
Report, edit, etc...Posted by JordanN_3335 on 2006-09-23 at 14:21:42
QUOTE(Zeratul_101 @ Sep 23 2006, 02:18 PM)
triggers cannot create lurker eggs because they are Xtra units.
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Oh yeah how could I forgot my bad. Yea you have to preplace them its impossible to have the hydra morph into a lurker shell for a period of time.

Do what I said and set Lurker time to 9999. It will take maybe hours before it truely morphs.
Report, edit, etc...Posted by Kenoli on 2006-09-23 at 14:39:33
Set the build time to 65535 in Scmdraft2.
It won't be infinite but it will last a long time, about 48 minutes on Fastest.
Report, edit, etc...Posted by Mini Moose 2707 on 2006-09-24 at 01:02:43
QUOTE(Zeratul_101 @ Sep 23 2006, 02:18 PM)
triggers cannot create lurker eggs because they are Xtra units.

QUOTE(Tuxedo Templar @ Sep 23 2006, 11:33 AM)
Has to be cancelable, though.

You can't cancel the preplaced Lurker Eggs.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-24 at 01:21:32
Is there a problem with removing the lurker and recreating the hydralisk?

Setting build time to 8739 in Staredit gets 0, but when it's set to 8738, it becomes 4368, which is about 72 minutes and 48 seconds, whereas setting it to 9999 converts it to 1260, which is 21 minutes. Almost nobody would wait an hour on Battle.Net for a hydralisk to morph.
Report, edit, etc...Posted by Heimdal on 2006-09-24 at 19:24:00
To get one extra second out of it just set the build time to 65535 in SF =P

4368 * 15 = 65520

So 4369 in another editor might actually work too.

If we still had EUD actions this would be pretty easy.
Report, edit, etc...Posted by LazyCoder on 2006-09-24 at 21:04:20
If it helps at all, you can detect (almost) instantly when the 'morph' button was clicked by using hyper triggers and checking for the lurker egg.

Just curious, what do you need it for? huh.gif Maybe there is an alternative that would work just as effectively.
Report, edit, etc...Posted by smasher25 on 2006-09-25 at 00:46:42
er couldn't you just set something near the time like the largest amount of seconds during the morph duration?
Report, edit, etc...Posted by Tuxedo Templar on 2006-09-25 at 09:00:33
Ok thanks guys, just wanted to know if it was readily possible. I suppose I'll stick with a really long build time, then.
Report, edit, etc...Posted by Clokr_ on 2006-09-25 at 09:39:35
What about giving it to another player (comp or neutral) and then back to the first owner?
Report, edit, etc...Posted by Tuxedo Templar on 2006-09-25 at 10:02:19
Does that work for eggs? I mean, will it reset their build time?
Report, edit, etc...Posted by Clokr_ on 2006-09-25 at 11:05:28
I have no idea. Do eggs for P12 when a player leaves finish morphing?
Report, edit, etc...Posted by Tuxedo Templar on 2006-09-25 at 11:12:03
Good question. But even so, there's a difference between P12 for units that have left the game and P12 with the give unit action. Weird as it sounds.
Report, edit, etc...Posted by Rantent on 2006-09-25 at 12:29:45
Well I know giving it to a computer player doesn't stop it. Not sure about the extended players or other things.
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