Trigger |
Description: |
Experience |
Conditions: |
¤ Current Player has x kill score. |
¤ Switch 1 is cleared. |
Actions: |
¤ Preserve trigger. |
¤ Convert kill score to minerals. |
Trigger |
Description: |
Level up! |
Conditions: |
¤ Current Player has 10k minerals. |
¤ Switch 1 is cleared. |
Actions: |
¤ Preserve trigger. |
¤ Set switch 1. |
¤ Display text "Level Up! Go upgrade. -Minimum minerals increased to 200". |
¤ Add 1 deaths of Level. |
Trigger |
Description: |
Anti-Mineral Max |
Conditions: |
¤ Current Player has more than 10k minerals. |
¤ Switch 1 is set. |
Actions: |
¤ Preserve trigger. |
¤ Convert excess minerals to gas. |
Trigger |
Description: |
Temporary Experience |
Conditions: |
¤ Current Player has x kill score. |
¤ Switch 1 is set. |
Actions: |
¤ Preserve trigger. |
¤ Convert kill score to gas. |
Trigger |
Description: |
Start a new level |
Conditions: |
¤ Switch 1 is set. |
¤ Current Player has exactly 1 Level. |
¤ Current Player has at most 199 minerals. |
Actions: |
¤ Clear Switch 1. |
¤ Set minerals to 200. |
¤ Convert Gas to minerals. |
¤ Display text "You have successfully upgraded.". |
Trigger |
Description: |
level 1 => 2 |
Conditions: |
¤ mins >= 3000 |
Actions: |
¤ increase DC by 1 |
¤ subtract 3000 mins |
¤ add 1 gas |
Trigger |
Description: |
level 2 => 3 |
Conditions: |
¤ mins >= 2000 |
¤ deaths exactly 1 |
Actions: |
¤ increase DC by 1 |
¤ subtract 2000 mins |
¤ add 1 gas |
Trigger |
Description: |
level 3 => 4 |
Conditions: |
¤ mins >= 1000 |
¤ deaths exactly 2 |
Actions: |
¤ increase DC by 1 |
¤ subtract 1000 mins |
¤ add 1 gas |
Trigger |
Description: |
level 1 => 2 |
Conditions: |
¤ mins >= 3000 |
Actions: |
¤ increase DC by 1 |
¤ subtract 3000 mins |
¤ add 1 gas |
Trigger |
Description: |
level 2 => 3 |
Conditions: |
¤ mins >= 2000 |
¤ deaths exactly 1 |
Actions: |
¤ increase DC by 1 |
¤ subtract 2000 mins |
¤ add 1 gas |
Trigger |
Description: |
level 3 => 4 |
Conditions: |
¤ mins >= 1000 |
¤ deaths exactly 2 |
Actions: |
¤ increase DC by 1 |
¤ subtract 1000 mins |
¤ add 1 gas |
Trigger |
Description: |
"Do you want to upgrade?" |
Conditions: |
¤ w/e |
¤ Switch is set |
Actions: |
¤ set switch |
Trigger |
Description: |
level 1 => 2 |
Conditions: |
¤ mins >= 3000 |
¤ Switch is set |
Actions: |
¤ increase DC by 1 |
¤ subtract 3000 mins |
¤ add 1 gas |
¤ clear switch |
Trigger |
Description: |
level 2 => 3 |
Conditions: |
¤ mins >= 2000 |
¤ deaths exactly 1 |
¤ Switch is set |
Actions: |
¤ increase DC by 1 |
¤ subtract 2000 mins |
¤ add 1 gas |
¤ clear switch |
Trigger |
Description: |
level 3 => 4 |
Conditions: |
¤ mins >= 1000 |
¤ deaths exactly 2 |
¤ Switch is set |
Actions: |
¤ increase DC by 1 |
¤ subtract 1000 mins |
¤ add 1 gas |
¤ clear switch |
Trigger |
Description: |
Clear upgrade status |
Conditions: |
¤ Switch is set |
Actions: |
¤ clear switch |
Trigger |
Description: |
Degenerative Level Up System: Level up! |
Conditions: |
¤ Current player kill score is 10k. |
¤ Switch 1 is cleared. |
¤ Current player has at most 99 DC1 deaths. |
¤ Current player has at most 0 DC2 deaths. |
Actions: |
¤ Preserve trigger. |
¤ Set kill score to 0. |
¤ Add 1 mineral. |
¤ Add 1 DC1 death. |
¤ Set switch 1. |
¤ Display text "Congratulations! You have leveled up." |
Trigger |
Description: |
Minimum Experience Initialization |
Conditions: |
¤ Switch 1 is set. |
¤ Current player has at least 1 DC1 deaths. |
Actions: |
¤ Preserve trigger. |
¤ Subtract 1 DC1 death. |
¤ Add 1 DC2 death. |
¤ Add 100 kill score. |
Trigger |
Description: |
Minimum Experience End |
Conditions: |
¤ Switch 1 is set. |
¤ Current player has at most 0 DC1 deaths. |
Actions: |
¤ Preserve trigger. |
¤ Clear Switch 1. |
Trigger |
Description: |
Minimum Level Initialization |
Conditions: |
¤ Switch 1 is cleared. |
¤ Current player has at least 1 DC2 deaths |
Actions: |
¤ Preserve trigger. |
¤ Subtract 1 DC2 death. |
¤ Add 1 DC1 death. |