Staredit Network

Staredit Network -> UMS Assistance -> 1 Player HP Level System
Report, edit, etc...Posted by Element-Nature on 2006-09-24 at 19:46:36
Is there anyway using on vHP and non % by level hp level up? I am using only 1 player for this so go ahead fire away. I can use percents if i add burrowed zlings per level and not use them for vHP maybe? But then how would i detect when the item is changed and re-change the hp to that percent again? Just please try and think of somthing.
Report, edit, etc...Posted by Zeratul_101 on 2006-09-24 at 19:57:12
for the love of god. make sense. the only part of that 'paragraph' i understood was vhp.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-24 at 19:57:50
You can somewhat detect a loss in the unit's hp by moving the unit to an area and spawning a unit with a slow cooldown to attack it, such as a burrowed lurker, and apply that to vHP. As for the increase in HP, that's harder to do, and the closest non-percentage method is to use a medic's heal or SCV's repair and detect mineral/gas loss.
Report, edit, etc...Posted by Zeratul_101 on 2006-09-24 at 20:10:03
i'm thinking i understand what you're trying to say.

its sounds like you think the zergling is the only VHP you can use. i dunno why you'd think that, but its wrong anyways.

i'll wait for you to respond before posting any more info.
Report, edit, etc...Posted by Element-Nature on 2006-09-24 at 20:16:05
No, im not even using vhp. I just want a way to upgrade life per level not using vHp (full blown) or using % the hard way, because my units are constantly switching for the hero.
Report, edit, etc...Posted by Zeratul_101 on 2006-09-24 at 20:19:21
unit switching is irrelevant when it comes to VHP. well, as long as they never turn into air units.

for your question, it depends if medpacks heal only a certain amount, or all of your life. the former is very difficult(or impossible - not considering VHP), while the latter is exceptionally easy
Report, edit, etc...Posted by Laser_Dude on 2006-09-28 at 19:30:24
if you're trying to make medpacks, you could simply do what someone else said, use a medic next to the unit for a set amount of time.
Report, edit, etc...Posted by Zeratul_101 on 2006-09-28 at 19:34:50
not if he's using a fraction of total hp per level system. what if your level limit was 200. you get down to 180. then you use a 25 HP medpack. you end up with 205 hp, AKA over your limit.
Report, edit, etc...Posted by Vibrator on 2006-09-28 at 20:46:29
You can only heal 25 HP medpack with VHP so going over the limit would not be a problem because you can easily tell when someone is over their max
Report, edit, etc...Posted by Zeratul_101 on 2006-09-28 at 21:35:35
or by using a medic...
Next Page (1)