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Staredit Network -> UMS Showcase -> Fate & Destiny 1.7
Report, edit, etc...Posted by Endarire on 2006-09-29 at 03:00:14
[center]
user posted image
If you downloaded a previous version, please use the newest version instead as it fixes crucial bugs!
user posted image Download 1.7 With Music: 1.89 Meg user posted image
user posted image Download 1.7 Without Music: 784K user posted image
user posted image Download Soundtrack: 4.37 Meg user posted image

Estimated First Runthrough Game Length: 2.5-4 Hours

Change Log[/center]
1.7
  • I fixed a weird, rare bug that occurred during the first boss fight.
  • I fixed a more common game-stopping bug during a late-game cutscene.
1.6
  • One of the obligatory cutscenes works better now and is hopefully fixed.
1.5
  • I fixed a minor multiplayer issue.
1.4
  • Fate & Destiny now has a larger version with end music and a smaller one without. This version difference, Music or No End Music, is listed as part of a force name.
1.3
  • Hopefully that cutscene issue is really gone now.
1.2
  • Addressed an issue with players losing just by watching a cutscene.
  • Added a change log to the readme.
1.1
  • Ryo's starting armor is now 0 instead of 100+ and Kato's damage is 19 instead of 9999.

[center]Brief Description[/center]
Fate & Destiny, not Faith & Destiny, is a turn-based RPG for Brood War wherein players take one of four unique characters- Ryo the naeive diplomat swordsman, Kato the badass thief, Roxim the "zergling mage?!", and Angela, the summoner. While F&D has plenty of story, you can skip most of it. Cutscenes are togglable mid-game, meaning Ryo can start with them off and enable them once he's gotten to a new area. Some skills, those with yellow names, improve with use. There is the obligatory mini-game included, because no truly great RPG would be complete without one.

[center]Background Story as Copied and Pasted from the Briefing and Modified for the Board[/center]
Narrator
In the world of Arkelonn there are many tales and epics that speak of great heroes that fought against impossible odds in the name of the righteous, but there is but one story that stands out among them. This story, known only as "Fate & Destiny," has been enjoyed by the general populace for more than a generation, used by parents to get their children to sleep just to hear another part the next night, and by bards to remind bar patrons of fonder days. Such a story, even in an age of magic, was too twisting, too obtuse, too... strange to be true.

Though some has been lost to and warped by time, I tell you it now because I challenge popular belief.

Thus we begin with a young man named Dravon Wolfever who heard a scratching on his door one night.

[center] - + - ¥ - + -[/center]
Young Dravon
Wh..who is there?

Adult Nox
I'm sorry.. if I frightened you.

Dravon
You're a... nox? What do you want with me!? <examines nox cautiously> Wait, your wound-

Nox
Please.... take my son.... Roxim with you. I have... but a short... while to live.

Dravon
<examines smaller Nox>

Nox
Take this.. Luna Stone too... give it to Roxim... <cough> to remember me. <wheeze>

Dravon
I promise to keep your son safe. Rest in peace wha-, whoever you are. <watches adult nox limp into the night>

[center] - + - ¥ - + -[/center]
Narrator
As with many epics, the definite length of time between a character's introduction and defining moment took years. I am uncertain of how many decades separated that night when Dravon Wolfever took in the nox and the commonly-believed start of the tale. Somewhere between, Dravon became the Kalean ambassador, married Enari Elward, and begat Ryo.

Ryo, an adventurous boy, grew with the older, yet still fairly young nox named Roxim. Roxim, perhaps aged 37 or 38 human years, had many more to enjoy before becoming great as his father promised. Both were ambitious and determined, though Ryo was often sentimental and, in constrast, a warrior-type, Roxim thoughtful and magious.

One day Ryo was practicing in the embassy garden when he noticed someone unfamiliar heading toward the nearby kitchen window. While Ryo normally saw people from around the world near the embassy, all had gone in the front or followed a servant into an appropriate chamber. Ryo went closer to this stranger, sword readied, and screamed! The figure yelled in surprise, dropped from the windowsill, and hit the ground, dazed. Ryo held his sword and was preparing to strike when the dirty, ragged boy-appearing figure spoke. The boy told Ryo he was an orphan- hungry, lonely, and desperate- and he heard there would be a feast that day. Ryo called for his father about what to do. Dravon pitied the boy, Kato Stromguard as Dravon would soon learn, enough to give him an embassy job and raise him as one of the diverse family. The Wolfevers got along well until Ryo was a young adult, the time when Lord Zartan of Volarion summoned Dravon about Kale's magic stone mines.

[center] - + - ¥ - + -[/center]
Volarion Guard
My lord, Ambassador Dravon Wolfever for the Kale Empire wishes to speak with you. He says he has news from Lord Byran.

Zartan
Send him in.

Dravon
My lord, Lord Byran has refused to return the mines claiming that they are rightful property of the Kale Empire and have always been.

Zartan
Oh, did he? Hmm.

My decision toward the traitor is settled. Guards, take Dravon Wolfever into custody!

Dravon
<infuriated> What is the meaning of this!?

Zartan
Worry not, my esteemed Dravon. Guards, take him to the town square to be hanged as a declaration of war!

<the guards seize him and hold him tightly against the wall>

Dravon
What the hell?! YOU CAN'T DO THIS!

Zartan
Your wife and son will die as examples of treachery. Guards, find Enari and Ryo and drag them to the square to hang at noon. Kill them if they re-

Dravon
<fighting> YOU SON OF A female dog! YOU'LL BURN IN HELL-

Zartan
You are pathetic, Dravon. Take this peevish ambassador away, now!

<one of the guards has opened the door and Dravon is knocked out and dragged out of Zartan's chamber>

Zartan
The game has begun, oh Byran, but in the end, -I- shall win.

[center]Players[/center]

Ryo Wolfever - Player 1 ("Ry-OH Wolf-EV-err")
Class: Swordsman
Starting Skills
• Persuade (1 MP) - Attempt to convince a normal enemy to fight with the team. You may only have one persuaded unit at a time. At skill level 2, you are more likely to persuade.
• Battle Cry: (1 MP) - Everyone except persuaded units who attacks normally scores a critical.

Kato Stromguard - Player 2 ("KAY-toh STRAWM-gard")
Class: Thief, plain and simple
Starting Skills
• Steal (1 MP) - Once per battle, you may gain money or an item.
• Rapid Fire (1 MP) - Each shot does less damage, but rapid fire allows you to hit multiple targets and do more damage overall than a normal hit. At skill level 2, you gain 5 units instead of 3.

Roxim Teaga - Player 3 ("Rocks-EEM Tee-AY-guh")
Class: Caster
Starting Skills
• Heal (3 MP) - Heal about 250 HP on one creature. Angela also gets heal.
• Quake (3 MP) - Call forth burrowed lurkers for ground-rippin' goodness. At skill level 2, you gain 6 lurkers instead of 3.

Angela Selestria - Player 4 ("ANN-jell-uh Se-LESS-tree-uh")
Class: Summoner
Starting Skills
• Heal (3 MP) - Heal about 250 HP on one creature. Roxim gets this too.
• Giant Spider (3 MP) - Summon spiders from the astral plane of hairy things. At skill level 2, you summon 3 spiders instead of 2.

[center]Map Technical Thingies[/center]

Max Players: 4 Human. The game is most fun multiplayer, and the more the laggi- I mean merrier!
Recommended Player Count: 4. If you can't manage that, multiplayer is more fun and perhaps easier than single.
Recommended Race: Terran. Their music is spiffiest and most appropriate for the game's mood.
Size & Tileset: 256x256 Jungle
Triggers: 1884 and Counting
Sounds: 4
• Battle Music (Breath of Fire IV)
• Click (Final Fantasy VII)
• Sezter's Theme (Final Fantasy VI)
• Transmission (StarCraft)

Programs Used: 9
• EaseMIDI (Setzer MID to WAV)
• GUEdit, PROEdit, and Uberation 2 (Protecting, Recoloring & String Work)
• MSPaint (F&D Logo Above)
• SCMDraft 2 (Trigger Work)
• StarForge (Recoloring)
• Wordpad (Text, Trigger, and Location Work)
• X-Tra Editor Alternative Mode & Addons StarDraft Patch (Guess)

Approximate Time to Complete: 5 Years (2001-2006)

[center]Hall of Brags[/center]

Turn-Based Combat
Other maps, such as Alexian's Turn-Based RPG have done this, but the turn-based system has been streamlined since then. Don't just sit there while enemies pound on you during their turn; run around and lessen damage!

We don't shove the story down your throat.
There is a story, but you can toggle the sometimes humorous cutscenes mid-game nearly any time outside of battle using the command ring. Step onto the pad with your guy to toggle. (No, that silo doesn't launch.)
user posted image

Handicap Health
With four players, bosses and random battle foes have full health, but have less HP proportional to the player count.

There are battles every 15 steps only if you want them.
There are plenty of RPGs, F&D included, with random battles; however, most the time, walking for 5 seconds between battles gets annoying. In F&D, hunt mode allows you to find battles more frequently while evade mode has you encounter fewer fights, about 1/4 the amount of hunt mode. Toggle this via the command ring using the pad by the machine shed for evade and the physics lab for hunt.

Helpful Leaderboards
There are plenty of maps which show you how much experience you've accumulated, but F&D tells you how much experience you need for the next level.


[center]FAQ
Probable spoilers ahead![/center]
[center]Gameplay Hints
Spoiler Level: Low[/center]
Some of these are common knowledge to RPG players in general.
1: S A V E | O F T E N | A N D | I N | M U L T I P L E | S L O T S! You might find a bug. The game may crash. You could win the lottery and run off mid-game, abandoning your teammates.
2: Coordinate your battle plans with your teammates. If Ryo uses battle cry but everyone else uses an item or a skill, there's much less effect than if everyone else attacked.
3: Upgrade your weapons and armor! Roxim gets more benefit from armor than weapons because none of his abilities use zerg ground weapons; however, Ryo, Kato, and Angela's abilities can improve with every smithy visit.
4: Time your steals well. When facing multiple opponents, the best time to steal, assuming you have the MP, is on what you believe will be the last round of any combat. Stealing on the first round is safest, but you reduce your damage overall, and may leave a foe alive that would have been dead had you not stolen.
If you're trying to keep your level low for some reason, steal then run.
5: At level 5 you gain another skill, but otherwise levels only increase your max MP.
6: If you want to persuade a certain unit, do so when there are no other enemies in the battle zone.
7: You can get healed fully via double healing. Have two people use the heal spell, a tonic, or one person use a tonic and the other heal on one person on the same turn to fully heal that person, including shields.

[center]More Specific Q&A
Spoiler Level: Low[/center]
Q: Why is all the text in this post centered?
A: You use Internet Explorer, but the page displays correctly in Firefox.

Q: Why is your map called Fate & Destiny in most places but Fate and Destiny for the in-game map title?
A: Blame Blizzard! Using an ampersand (&) in map titles does funky things, like preventing people from downloading them. The true name is Fate & Destiny.

Q: Whoa! Why is this map so big?
A: If you mean the music version, then a 4.25 meg WAV at one quarter its normal size adds a lot. Even the no end music version is a somewhat hefty 760K, but both versions include a readme and playability survey. With no sounds and full compression, F&D is about 367K.
Compressed, the battle music is 85K and FFVII confirm and StarCraft transmission beep 5K each.

Q: Why is 1.4 so much smaller than 1.3?
A: Using WinMPQ, I found and deleted a copy of the end music track that was not visible in SC's sound editor.

Q: What should I do if a cutscene stops responding/freezes/hangs?
A: If you're in single player, push ESCape to skip the scene; otherwise, you'll need to restart or reload. Tell me about this bug so I can hopefully fix it.

Q: What do the disabled pads mean and why are they cloaked?
A: Fret not, citizen! The disabled pads are there for your convenience. Hopefully the civillians will be smarter around them! Cloaking is simply part of the disabling process and does not affect the pads' functionality.

Q: Why does Kato or the rapid fire units just stay in place, not even firing when targets are in range?
A: It's the fault of SC. You can fix it by selecting the units, pushing H, ordering them to attack.

Q: Why does the battle timer sometimes fail to start?
A: SC's trigger lag. The best defense against this is saving often. If this happens to you, the game is stuck, but sometimes having a person besides Ryo leave solves it. Sorry!

Q: Help! I don't have 529 kel for a suite! Why's the Volarion innkeeper so mean?
A: Gotcha! The inn really costs only 5 kel.

Q: Why does the screen rapidly flash/transition right after leaving Volarion's smith or inn?
A: It's an error prevention thingy. I noticed battles would often happen right after exiting the smith but before the party moved, thereby trapping you inside.

Q: All the enemies are dead, but why haven't I won?
A: You probably killed the last foe at the last second. Have everyone attack normally and you'll get credit. Items and abilities aren't guaranteed to work, yet will likely still count as having used items or MP.

Q: After leaving Volarion, why did some of the buildings in Volarion turn purple?
A: While that shouldn't happen, sometimes SC's triggers lag. It shouldn't hurt your game.

Q: Why do cutscenes occasionally hang?
A: I believe it is because the person who killed a boss left the game. Some scene triggers check that. Your only solutions are to restart or reload. I don't know why Blizzard chose this method. (As of 1.0, this should not be a problem.)

Q: Why is my civilian so stupid?
A: Blame Blizzard. Civs have some of the worst pathfinding AI when it comes to beacons, but we used them because other units were taken. Sorry!

Q: Why can't I kill/use/flip/toggle/change/switch the levers?
A: Because you attack too slowly. Giant spider will work if you get close enough and keep attacking. Also, Roxim can usually attack levers without giant spider.

Q: Why do I still see some scenes despite having them off?
A: Some scenes will always display largely so you know what to do.

Q: In single player, why don't the army men die?
A: You've enabled POWER OVERWHELMING.

Q: Why do the men under my corsair move when I didn't web?
A: Using disruption web causes men from under all players' corsairs to move to the webbed area. Cooperate to more effectively order the men around.

[center]Walkthrough
Spoiler Level: Moderate to Spoiled Rotten[/center]
Gradually highlight the black areas for information if you wish to minimize spoilers, or push control-A, or, on Macs, apple-A, if you don't give a damn.
Optional steps are listed in italics.

Volarion
1: After winning the first fight, visit the embassy to the northeast. It's hard to miss a large burning orange building.
2: Grab the treasure cache containing 3 tonics from north of the embassy by the large houses.
3: Get level 8 weapons and armor for everyone, possibly attaining level 5. Level 3 is reasonable for the first boss, though it's possible at level 1.
4: Head southeast to the gate.

Boss Strategy: Take out the guards first, starting with the archers, then moving on to the lardass cap'n. Ryo should use slasher if he has it while Kato should use rapid fire and items when guards are alive then he should steal and heal when they're dead. Have Roxim use fire messenger as much as possible on cap'n, maximizing splash damage. Angela should use giant spider when possible, first focusing on the archers, then sentries, then cap'n.


Forest
1: Level a bit. If you want to persuade a Volarion Elite, head southeast from camp to the base,
2: Grab the treasure cache containing 92 kel per person on the southern grass between the base and the easternmost stone formations.
3: Head southwest from camp as far as you can.


Midway Mountains
1: Upgrade, restock, and ready yourself.
2: Grab the ether in the cave's northwest.
3: Leave the cave and head northeast into the mountains.
4: Before entering the tower, I advise being at least level 5 and attaining 15 armor and weapons.
5: Keep going northeast and you'll eventually enter a tower.

Boss Strategy: Have Kato use rapid fire to rip the guardians' shields while Ryo uses battle cry or slasher, Roxim fire messenger, and Angela giant spider. When the shields are down, Kato should steal and heal. Concentrate on one at a time.
If you're silenced and the guardians are nowhere near dead, use tonics and ethers; otherwise, keep hammerin' away!


Magic Maze
NOTE: If you die here, you respawn by the entrance.
1: Hoo boy. Bind one of your Guys in the spell ring to control-8 and the other to control-9. Access them with (alt-)8 and 9.
2: Flip the right switch to open the door with the Volarion units inside. Enter, cast invisibility, and run to the yellow guy. Alternatively, kill everything and talk to the guy.
3: Ensure both these levers are on.
4: Head west to the treasure cache. It will open, granting you quake. Head southwest next to the stone formations to clear them.
5: Visit the guy southeast of the levers to start a timer. Head next to the beacon and when the timer reaches a second or few after 0:00, step onto the pad.
6: Bring a fire messenger to the leftmost torch.
7: Lure the ogre from the south area onto the white pad just east of the southern cave.

8: Enter the brothers' room and choose the bottom brother. To do so, ensure the bottom lever is on and the top two are off.
9: Stand next to the guardian and use ring of death.
10: Visit the spell ring and step onto the clue pad. The answer is on the next line below.
11: Step on the pads in this order: Wind, water, earth, fire. (Lightning bolt, ice shard, quake, fire messenger.)

Boss Strategy: When fighting the shadow, keep heal and an offensive spell up, visiting the magic stone to refill your MP as needed. Fire messenger is most powerful, though possibly most dangerous to your party because of the splash effect while giant spider is safest and weakest. If everyone dies during the fight, the fight ends and you must reenter the shadow's room and beat him to continue.
Invisibility doesn't work in this fight and ring of death doesn't affect the shadow!


More Midway Mountains
NOTE: You can heal by stepping close enough to the tower..
1: Grab the treasure cache of 544 kel per person just northwest of the tower.
2: Getting at least 15 weapons and armor is a very good idea™, and getting 20 in each helps even more.

3: Head north, past the Volarion base on the west, and let the battle begin! (See below for strategy.)
4: Continue north into the port town of Sextant. Avoid the enemies walking on the overworld and get to the town's only ship to the southeast. If you have cutscenes on, now's a good time for popcorn.

Boss Strategy: Treya is the greater threat because if you're hit with one of her mines, you're almost certainly dead. Sirus too is a threat, but more of an annoyance because of fire messenger and magma jets as well as his auto-kill, combustion. Do your best to kill Treya first while keeping everyone alive, but as I've said before, focus on one at a time.


Kale
1: I highly recommend you use the practice on the pad in Castle Kale west of where the party appears.
2: If you don't have at least 15 weapons and armor, now's a good time to get them!

3: Head northwest of Kale and find an elixer by the river. Where's the clock?
4: When you're ready, head southwest, and if you have cutscenes on, you get to watch a war rally.


You're in the Army Now!
CONTROLS: Move atop the orange units you wish to move then use Disruption Web where you want them to go. Note that units under all corsairs move to the web when it is cast.
WARNING: I highly recommend you play this with multiple players as managing units becomes so much simpler, but it is possible to win solo. POWER OVERWHELMING doesn't help, but instead builds up units because nothing can die.
Note: If you lose, the scenario will restart from the time just after you gain your corsair.
Welcome to the obligatory minigame. Volarion's strategy is to rush the northeast infantry post, relying on offense and leaving posts further south and west less defended, but usually at least lightly guarded. In a multiplayer game, someone can manage the western front and another the southern, but regardless, it's usually better to come around to the west or east and sweep back north where Volarion is less defended. Also, someone can move over the back rows of troops and another person can web them to a place near the front. Ensure you use troops from the back lines!

Keep at it and eventually you'll win. After you win is an especially good time to save.


Akce
1: Unfortunately, Ryo is being naive again, and he causes a fight. Stupid rich people.

Boss Strategy: Despite not wanting to fight, Drex realizes that Ryo will cause trouble unless someone puts him down, meaning killing Ryo. Drex will summon a guardinal spirit, making him invincible. Get the spirit to a hit or three away from dying, then don't attack it! Instead, wait until your next turn when you can get more time to attack Drex. Assuming you've been following my advice, reinforcements will do a piddly half point o' damage, though Drex is the main threat. Continue the cycle of beating on the guardinal spirit then Drex until Drex is finally gone.

2: Grab some popcorn, being careful not to muck up the keyboard, smile, laugh, and enjoy the ending!


[center]Author Interview[/center]
What prompted you to want to make Fate & Destiny?
Nanaki: I had some practice with turn-based systems before starting F&D. I had created a 1v1 Shining Force II map demo before starting F&D. It was when {RPG}Fenix made a Final Fantasy type turn based map of his own that I felt I would give it a go. I also wanted to improve on Fenix’s design, which at the time still didn’t work completely. Fenix’s map also lacked much of any story to it which I wanted have be a more main aspect to F&D.
Endarire: BotD hosted a game publically one night, and perhaps it was fate, but I was able to join. I played through but eventually encountered a now-fixed bug preventing us from continuing. F&D was complete only up to just after Volarion's gate. Its dialog was cheesy, but I saw great potential in a turn-based RPG. When I wanted to see who made it, I opened GUEdit to find that Nan had protected. I contacted him, volunteering my services, and Nan accepted the help.

What did each of you contribute to F&D?
Nanaki: I was in charge of the battle system, minigame ideas, and most the story's skeleton. I did almost all of the terrain, even though it is a bit dated by today’s standards, though it is by no means ugly.
Endarire: Nan knew the story, but if you've played his previous works, you know that his dialog, even when it should be emotional, is only merely functional. My primary task early on was with suggestions, especially in revising the dialog. I believe the least-changed line was Angela's, "Volarion has just declared war on Kale." to "Volarion has just declared war on Kale!"
I suggested hunt and evade mode since I was sick of getting battles every few seconds while walking on the overworld, and my suggestion of cutscenes togglable mid-game also got accepted. Having played, modified, and made plenty of games and knowledge in seeing their flaws, I had plenty of experience in suggestions. If Nan made something, almost every time I revised it.
In general, I believe that Nan made about 80% the game's framework- from the start until leaving Sextant- but that I revised almost all of it, and that I added plenty of functionality myself. For convenience's sake, and because it's at least close to being true, we each made about half the game. I also used MSPaint to draw the Staredit.net forum post's logo.


What is your favorite part of F&D?
Nanaki: It's pretty much as I wanted it, and I didn't have to do the whole thing. There's no one part that sticks out.
Endarire: Besides that I made it and that it's done- <insert obligatory (|=^) here>- I consider F&D a game made in the Starcraft engine more than just a map, though it certainly is one. Everything fits together so well, but considering how long it took us to craft F&D, it should.

You should've seen this coming. What is your least favorite part of F&D?
Nanaki: The battle system itself was a big pain in the rear. Sometimes I wanted to go back and add new elements to it such as critical attack, enemy special abilities, and other stuff that always required a fair amount of work and often caused glitches. The system can be rather sensitive and even small bugs can throw a lot off and be hard to fix requiring more than would be considered humane.
Also having the map stolen and labeled “Faith and Destiny” was also a downer, but mainly because the person that did it to me pretty much had acted all friendly for a couple of weeks until he could get his hands on the right version, then just renamed it, labeled it 95% complete even though it wasn’t, and put his name on it. The map making community knew already that the map was stolen though.

Endarire: Getting the ship to work. Some triggers kept me troubled for 16 months! I finally found the trouble trigger when looking through SCMDraft2's C-style trigger editor.
If there's a second place, add in general trigger frustration, testing, and bug fixing.


What are some easter eggs in the map?
Endarire: There are cheats that work in multiplayer, and while I'm not telling anything explicitly, know that only player 1 can activate them. As for easter eggs, Jack is in the credits and is a character, RubyDragon is in the credits and is mentioned as Ruby Valley, and Dekar is also in the credits and mentioned as general Dekar in a cutscene. If you understand Jack's scene in the ending, I laud your Billy Joel knowledge. Finally, the letters C A K and E are spelled out in the terrain in reference to the foodstuff and the mining town.

What didn't make it into the map that you felt should have?
Nanaki: I kept bugging End to include fifth and sixth level abilities, stuff like a blizzard (carrier) and slow (less enemy attack time) for Kato, and meteor swarm (guardians) for Roxim.
Endarire: Ideally, one map would be big enough to hold everything, but since this is BW, we can't. F&D is only the first chapter of the story which may be continued in a different medium, like a commercial RPG. There are no definite plans.
Especially limiting was text. Strings were less of a bother since locations can be reused and moved, but there is a definite character limit and things can go wonky when you reach that. Blizzard probably enforces these limits in modern times to keep its system specs true.


What do you plan to do now?
Nanaki: I always had a lot of other map ideas, but I’ve got too much other stuff going on to focus on them. Every now and then I find myself getting back into SC, but I got more on my plate to worry about now.
Endarire: Besides finishing college, getting my master's degree, finding a job, hosting D&D sessions, keeping sane, and maintaining a daily life? The answer is other projects. I have some plans for a sci-fi RPG called Soljourn, formerly Lemmer, in the Oblivion engine set aboard a space station. I chose this because I like sci-fi RPGs and I have some framework and plenty of ambition. Since Oblivion is already so complex in terms of its RPG system, it is able to do many if not most the things I hope to accomplish. The title Soljourn is named after the space station on which most the action occurs. (Inspiration: Part 1 - Part 2)


What kept you motivated to work on F&D?
Nanaki: I wanted to see F&D done and show off some mapping techniques. End kept bugging me about things to include, but eventually I let him take over because I had other things to do.
Endarire: At first, it was the feeling that I was helping make a game worth playing; near the end, it was the notion of, "I just wanna finish!" Plus, making the ending was sweet for various reasons.

Speaking of the ending, is there an official script to the silent scene in the ending?
Endarire: You bet! Highlight below for minor spoilers if you haven't played through.
"Ryo"
Man, I'm glad to be out of -that- costume.

"Angela"
Make way! Gotta pee, gotta pee!

"Roxim"
<sighing> Women. Sheesh!

"Party"
All these battle transitions make me dizzy! Man, -how- many hours were they at it?

"Vargus"
You think -that-'s bad? Try being a one cutscene villain! I was promised a bigger part! Damn limits!

"Party"
<crying> At least -you- have a personality!

"Telemain"
<mocking in a sing-song fashion> You didn't read your contract. Ha-ha!

"Vargus"
<furiously and slowly> Oh shut UP you-

"Innkeeper"
They kept typing in some indecipherable script! I thought I saw someone want to borrow money for a room,
but found they wanted to have an orgy! I wanted to do all sorts of things to those-

"Elite"
Look, I'm -sick- of hearing your female doging! You could have quit -ages- ago! Do you know how many times
-I- fought those damnable people? I don't!

"Guardian"
I love my part! I just sit around and taunt them! It -so- fits my personality!

"Elite"
...

"Zartan"
How -do- you say "..." anyway?

"Captain"
Every time I perform I question my ability to accurately portray a villain. I sometimes wonder if life's
being cruel.

"Heal"
You want -cruel-, oh brainy one? Try being -me-!

"Lever"
Try being ME! On 'n' off 'n' on 'n' off! There's only so much of this I can take, y'know!

"Captain"
Think about your career, friend! Eventually, you could be playing Romeo!

"Lever"
That's the only thing that keeps me going.

Brown "Guy"
Halfway through tonight, I started picturing flipping off everyone.

White "Guy"
How come?

Brown "Guy"
Spell? Item? Why are you going there!? Time's running out! MAKE UP YOUR MIND!

Yellow "Guy"
Unfortunately, a significnt portion of the population has average or below intelligence.

Endarire
We're running odda jokes and time. Sorry folks, but that's all we wrote, at least for now.


What have you learned from making F&D?
Nanaki: If you make something new, someone may come along wanting to help you.
Endarire: Patience, patience, patience; diligence, diligence, diligence; test, test, test! Getting some triggers to work is like managing irate people sometimes. For positive aspects, I have learned endurance. I do not believe I've worked on any project before this for so long. I've also learned that much can go wrong, but time and effort can neutralize things. Additionally, there is power in motivation. I saw that Nan wasn't doing anything to finish F&D past about 65% and I decided to step in and finish the blasted thing. It took about 4 dedicated months of work over about a 16 month period, with some time in there working sporadically to finish the blasted thing.

How can fans contact you?
Nanaki: NanakiXIII84(@)aol.com, but no parentheses. This makes my AIM NanakiXIII84.
Endarire: I'm Endarire on AIM as well as being theelward(@)yahoo.com, though without the parentheses. On SC I'm Endarire and my preferred server is USEast.

Any other comments?
Nanaki: The Map was originally called “FF - Fate & Destiny RPG.” This only lasted as far as the 15% Beta and any other Final Fantasy reference was removed, except for the item names. Angela’s Broodling spell used to be called Chocobo.
Endarire: I should give a shout out to Cal State Fullerton and their Computer Science Master's Degree Program if for no other reason than to get class credit for Fate & Destiny.
Visit The Rainforest Site and its affiliated Sites daily to help people with no direct monetary cost to you. With God, all things are possible. For those into time travel, start what you finish.
Perhaps the best advice I have now is this: Life is endurance. Time will be spent regardless, and it is how one uses his time that determines his future. If you care about something enough, you will see it through to its end.
Finally, I should give a shout out to Cal State Fullerton and their Computer Science Master's Degree Program if for no other reason than to get class credit for Fate & Destiny.



[center]Made with the showcase template.™ Violators will be prosecuted. Shoplifters will be shot.[/center]
Report, edit, etc...Posted by Niu on 2006-09-29 at 03:34:00
Wow, thanks for letting my map look like crap. pinch.gif
Report, edit, etc...Posted by smasher25 on 2006-09-29 at 04:02:50
I remeber playing this map a few years ago its old right?
Report, edit, etc...Posted by Tuxedo Templar on 2006-09-29 at 09:29:23
So you finished it at last? I remember playing it back in the day, trying to see how far I could get in single player. I actually managed to level up enough to kill that one zergling boss from that bounty hunter chick, and cause the game to hang. tongue.gif
Report, edit, etc...Posted by Endarire on 2006-09-29 at 20:27:14
After five years, Fate & Destiny 1.0 finally makes its public release. (Also, I think I got a thousand minerals from that post. Spiffy!)

-EE
Report, edit, etc...Posted by Niu on 2006-09-30 at 02:14:47
Is Ryo suppose to have 199 armor? blink.gif
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-30 at 02:57:12
QUOTE
Q: Why does the battle timer sometimes fail to start?
A: SC's trigger lag. The best defense against this is saving often. If this happens to you, the game is stuck, but sometimes having a person besides Ryo leave solves it. Sorry!

After 5 years, you still haven't fixed that glitch? Nevertheless, a very high quality RPG with very uncommon features.

Random people on battle.net don't seem to stay too long playing these types of maps, which is why I prefer hack-and-slash RPGs for multiplayer.
Report, edit, etc...Posted by Subrosian on 2006-09-30 at 12:12:08
I don't prefer starcraft RPGs at all.

It's just not worth making RPGs; if hardly anyone plays it, then you just have wasted your time.

ADDITION:
Wow...this is laggy. I'm definitely not going to play this. This map will never be played by non-SEN players.
Report, edit, etc...Posted by Tuxedo Templar on 2006-09-30 at 14:25:13
QUOTE(Subrosian @ Sep 30 2006, 11:11 AM)
I don't prefer starcraft RPGs at all.

It's just not worth making RPGs; if hardly anyone plays it, then you just have wasted your time.

ADDITION:
Wow...this is laggy. I'm definitely not going to play this. This map will never be played by non-SEN players.
[right][snapback]570167[/snapback][/right]

Played fine when I tried it.


Actually quite a few people have played this. It's kinda the pivotal RPG in SC's history. How you can say that shows what an appalling degree of ignorance you possess.
Report, edit, etc...Posted by Zeratul_101 on 2006-09-30 at 14:28:09
QUOTE(Tuxedo Templar @ Sep 30 2006, 12:24 PM)
Played fine when I tried it.
Actually quite a few people have played this.  It's kinda the pivotal RPG in SC's history.  How you can say that shows what an appalling degree of ignorance you possess.
[right][snapback]570207[/snapback][/right]


what do you mean this is the pivotal rpg? isn't this the first public release?
Report, edit, etc...Posted by Zell.Dincht on 2006-09-30 at 14:40:37
QUOTE(Zeratul_101 @ Sep 30 2006, 12:27 PM)
what do you mean this is the pivotal rpg?  isn't this the first public release?
[right][snapback]570210[/snapback][/right]

There was the Faith and Destiny rpg which I consider the same thing.
Report, edit, etc...Posted by Zeratul_101 on 2006-09-30 at 14:41:35
this is fate and destiny...
Report, edit, etc...Posted by Tuxedo Templar on 2006-09-30 at 14:43:46
Yeah. This map was known and has existed for ages. It's nice to see that it's finally finished, though.

I think it's one of the few maps that shows RPGs can work in Starcraft, with enough effort. Not flawlessly mind you, but far from impractical.
Report, edit, etc...Posted by Zell.Dincht on 2006-09-30 at 15:34:12
QUOTE(Zeratul_101 @ Sep 30 2006, 12:41 PM)
this is fate and destiny...
[right][snapback]570217[/snapback][/right]

Sorry I meant to say, Faith and Destiny.
Report, edit, etc...Posted by Tuxedo Templar on 2006-09-30 at 15:36:34
QUOTE(Zell.Dincht @ Sep 30 2006, 02:33 PM)
Sorry I meant to say, Faith and Destiny.
[right][snapback]570242[/snapback][/right]

Except that was allegedly the stolen version. tongue.gif
Report, edit, etc...Posted by Zell.Dincht on 2006-09-30 at 15:39:40
QUOTE(Tuxedo Templar @ Sep 30 2006, 01:36 PM)
Except that was allegedly the stolen version. tongue.gif
[right][snapback]570243[/snapback][/right]

BUT, it still had Endarires name on it. Which is the public version.
Report, edit, etc...Posted by Endarire on 2006-09-30 at 19:27:13
We have released previous versions and some people stole an older edition, renamed it Faith & Destiny, credited themselves, and claimed it complete or 95% done.

-EE
Report, edit, etc...Posted by smasher25 on 2006-09-30 at 22:04:36
QUOTE(Subrosian @ Sep 30 2006, 11:11 AM)
I don't prefer starcraft RPGs at all.

It's just not worth making RPGs; if hardly anyone plays it, then you just have wasted your time.

ADDITION:
Wow...this is laggy. I'm definitely not going to play this. This map will never be played by non-SEN players.
[right][snapback]570167[/snapback][/right]


go tell moogle that, even though rpgs might sometimes be boring to play then stuff like that, but they are hella fun to make. Well in my opinion.
Report, edit, etc...Posted by fritfrat(U) on 2006-09-30 at 22:50:14
BotD? As in, BotD~CO? I'm amazed I haven't heard of this map until now.
Report, edit, etc...Posted by Endarire on 2006-09-30 at 23:22:05
BotD made Squad Support, H20, Worms, and other maps.

And download 1.1 if you have 1.0. I feel stupid for not seeing it sooner.

-EE
Report, edit, etc...Posted by Zell.Dincht on 2006-09-30 at 23:37:46
QUOTE(Endarire @ Sep 30 2006, 09:21 PM)
BotD made Squad Support, H20, Worms, and other maps.

And download 1.1 if you have 1.0.  I feel stupid for not seeing it sooner.

-EE
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Wat major bug did it have? Was Ryos defense like 190 ?
Report, edit, etc...Posted by Endarire on 2006-09-30 at 23:50:44
It fixed Ryo's super defense and Kato's super attack which were holdovers from testing.

-EE
Report, edit, etc...Posted by Zell.Dincht on 2006-10-01 at 00:13:08
QUOTE(Endarire @ Sep 30 2006, 09:50 PM)
It fixed Ryo's super defense and Kato's super attack which were holdovers from testing.

-EE
[right][snapback]570450[/snapback][/right]

Alright, now I can play it. biggrin.gif
Report, edit, etc...Posted by PCFredZ on 2006-10-01 at 00:17:28
3 MB... eek.gif

How about a B.net-friendly version?
Report, edit, etc...Posted by Endarire on 2006-10-01 at 00:19:26
3 meg is as small as I could get it. Even removing a music file, the size was the same.

-EE
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