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Staredit Network -> UMS Assistance -> Death Count Spells
Report, edit, etc...Posted by Cloud on 2006-09-29 at 17:02:56
Ya anyway I need to know how to make a dropship spell/skill in deathcounts, I'm not sure how to do it. Helpzorz?
Report, edit, etc...Posted by DevliN on 2006-09-29 at 17:47:55
What do you mean with death counts? Do you want it so that when you drop a specific unit, the spell occurs? Or is it that you drop a "Spell" unit and the death counter is supposed to manage which spell is being cast?
Report, edit, etc...Posted by Cloud on 2006-09-29 at 18:35:20
er first one I think, I know how to get it to happen, but I need a timer for the spell for how long it lasts.
Report, edit, etc...Posted by DevliN on 2006-09-29 at 18:48:15
Oh I see. So you want the death counter to act as a timer.

Basically make a trigger that adds 1 death of a specific unit and then preserve when SPELL 1 (a switch) is set. Then have another trigger that stops the death counter when it reaches a certain amount. Like if you want it to stop at 100, make the condition: Current Player has suffered at least 100 deaths of SPELL 1 and SPELL 1 is set. And then the action would be: Clear SPELL 1, Set deaths of SPELL 1 to 0, and whatever else you want to happen for that first spell.
Report, edit, etc...Posted by Cloud on 2006-09-29 at 19:39:51
how manys deaths = 1 second with hypers?
Report, edit, etc...Posted by Zeratul_101 on 2006-09-29 at 19:59:20
12 deaths are one second with hypers.

basically, have a three-part timer system.

#1
dropping a unit = set switch

#2
switch is set = raise deaths by 1

#3
death timer has been reached = clear switch, set deaths to zero and perform the spell.
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