Ya anyway I need to know how to make a dropship spell/skill in deathcounts, I'm not sure how to do it. Helpzorz?
What do you mean with death counts? Do you want it so that when you drop a specific unit, the spell occurs? Or is it that you drop a "Spell" unit and the death counter is supposed to manage which spell is being cast?
er first one I think, I know how to get it to happen, but I need a timer for the spell for how long it lasts.
Oh I see. So you want the death counter to act as a timer.
Basically make a trigger that adds 1 death of a specific unit and then preserve when SPELL 1 (a switch) is set. Then have another trigger that stops the death counter when it reaches a certain amount. Like if you want it to stop at 100, make the condition: Current Player has suffered at least 100 deaths of SPELL 1 and SPELL 1 is set. And then the action would be: Clear SPELL 1, Set deaths of SPELL 1 to 0, and whatever else you want to happen for that first spell.
how manys deaths = 1 second with hypers?
12 deaths are one second with hypers.
basically, have a three-part timer system.
#1
dropping a unit = set switch
#2
switch is set = raise deaths by 1
#3
death timer has been reached = clear switch, set deaths to zero and perform the spell.