Sorry, I only have time to answer one of your quesitons right now, I can answer your other one tomorrow if nobody else has.
QUOTE(DeCoup @ Sep 30 2006, 12:48 AM)
[*]Question 1 - Experience System
Many RPG's have an experience points system built in, and when played multiplayer you can see everyones EXP level at the top left next to their colour. I have 3 questions relating to this system
a) I assume this is done with a Leader Board. Does it matter which leader board you use?
The type of leaderboard does matter. Make sure that you use the one with Score in it (not the Leaderboard Goal). For the score, you can either use kill score or custom score. I would recommend custom score because certain units give more kill score and you might not want to balance your units to that list.
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b) Is it possible to use more than 1 leaderboard to store different information, eg exp, cash (so everyone can see it), lives.... if so how can you rotate what information is currently displayed (eg. First it shows everyones exp, then lives, etc)
You can store different information and display it on the leader board. Use variables such as deaths of an unused unit to store information and then display the leaderboard for deaths of the unit. To switch between leaderboards, just use waits and then change the specifics for the leaderboard.
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c) My exp system is kill based so any kill is equal exp, how can i make it so better enemys give better exp?
Here is a list of unit kill scores in case you just want to use the kill score leaderboard method.
Kill Scores If you want to use the custom score method like I recommended, you would first have to detect which unit that you killed and then give the corresponding amount of custom score to the player. Here is a tutorial for kills to cash (You can change it to score instead of minerals).
Kills to Cash