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Staredit Network -> UMS Assistance -> Misc. Null Terrain Question
Report, edit, etc...Posted by Oo.Jamal.oO on 2006-10-04 at 16:32:26
Just wondering, I have seen like in Mario Kart Battle 2, where you can walk on the "Null" terrain. I was wondering how this is accomplished, as I have tried normal null terrain to no avail. So if somebody could shed some light on it.. thx tongue.gif


-Oo.Jamal.oO
Report, edit, etc...Posted by fritfrat(U) on 2006-10-04 at 16:41:53
Using the null to the right of the creep terrain. "1-13, 1-14," etc. as some people refer to it. Note you must create the units or move them to the null terrain, you can't just walk onto it, and that once they go on the null they can walk over any terrain. Which is why in mario kart battle 2 there are the buildings to keep the civv in: to prevent it from walking away. You can of course use locations and move back to create borders, which is the idea behind that Null bound that someone was making.
Report, edit, etc...Posted by BerSerKinG-GoD on 2006-10-04 at 16:54:55
well actually you can walk onto null terrain as long as there is 'creep' on the null terrain and your unit is on that 'creep' that happens to be 'on' that 'null terrain'
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