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Staredit Network -> Modding Assistance -> Switching Building Graphics
Report, edit, etc...Posted by Element-Nature on 2006-10-04 at 22:46:38
Ok so i made a graphic and I want to switch it for supply depot... How would I do it?
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-10-05 at 09:09:15
Make sure the name of the GRP is depot, then import it into the MPQ as unit\terran\depot.
(note: make sure you have it exactly like that, including the \, if you accidentally use / it won't work)
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-10-05 at 13:07:58
TF is right, but here's another bit of advice: make sure that, if it has a different number of frames from the standard Supply Depot, the iscript and .lof files are changed to reflect it.
Report, edit, etc...Posted by Element-Nature on 2006-10-06 at 20:39:18
how would i change the frame amount?
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-10-07 at 09:55:13
GRP compiling steps:
1. De-compile the GRP with RetroGRP.
2. Copy the last image in the grp, and re-name it to what the next frame would be.
3. Edit the .RAL file (that decompiled with the images) in a text editor, and add the new frame's name to the end of the list.
4. Edit the frame and re-compile GRP with RetroGRP.

Other steps:
1. Set up the iscript to use the extra frames, unless you don't want to use them.
2. Edit the LO* file associated with the unit to fit the new frame amount, and have positions for the new frame.
(you can find the file names in images.dat's Overlays)
Report, edit, etc...Posted by Kookster on 2006-10-07 at 14:14:49
or you could just make sure you have the same amount of frames by checking the original, for buildings its usually 3 frames.

Heres something else you should know, there are alot of overlays that go with the supply depot since it has that moving fan on it, so you might have to find that grp too and edit it.
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