List the Advantages/Disadvantages In creating triggers in SCMDRAFT/SF
then starcraft x-tra editor ...
because if there is no difference why spend time writing out your triggers? I dont get it... explain to me please Lol
writing out your triggers is HUGELY faster than using dropdown menus. once you get the hang of it at least. it also seems like quite a sizable part of SEN are programmers/have programming experience and are already used to following syntaxes and such already
Here is my analysis on the commonly used trigger editors:
SCMDraft:
• Trigedit: It's a pure text-based trigger editor that's basically notepad with a compile button and other small features. Requires memory of triggering synthax and good computer virtual memory for massive trigger lists; perfect for quick, efficient typers and programmers.
• Classic Trigedit: A remake of Staredit's dropdown trigger editor, it has greater flexibility than the original. However, there are inconveniences that slightly hinders speed, such as slow update of edited trigger actions/conditions, hard-to-click number slots, and unchecked Always Display boxes; perfect for those that are slower on other trigger editors.
• Mission Briefing Editor: An unfinished, useless plug-in that was added for no apparant reason, using this will result in permanent damages to your switches and other parts of your map.
StarForge:
• StarForge Trigger Editor: The trigger editor uses autocomplete, a logical triggering order, and selection menus. It's also the fastest trigger editor publicly released for StarCraft. However, one of the major flaws of StarForge's trigger editor is the inability to efficiently organize already-created triggers; perfect for those that can't type efficently/haven't memeorized trigedit's triggering synthax.
Staredit/X-tra
• Blizzard's Standard Dropdown Trigger Editor: The most bug-free editor, this trigger editor is a lesser version of SCMDraft's Classic Trigedit. It is also the second fastest and most reliable trigger editor, and has the ability to save/load triggers that even includes extended players/triggers; perfect for newbies that don't understand/are too slow on the other editors.
IMO, you should do your main triggering (and mission briefing editing) in either X-Tra or StarForge (whichever you're faster with); organization, ordering, and initial debugging in Classic Trigedit, a second debugging session with the text-based Trigedit, and a third debugging session with Classic Trigedit; and finally, placing finishing touches (such as removing never triggers and blank comments) with Trigedit.
just so you know, if you follow GoldenKnights advice with using multiople editors. be VERY careful of corruptions and other errors caused by incompatibility. such as strings, and isom terrain in starforge.
o xD so scmdraft/sforge you dont really have x-tra options in triggers? its basicly the same but faster once you know alot of the triggers commands and such.
ty, for your answers : )
Personally I find that trigger editor for normal Staredit is a lot slower than Classec Trigedits. You can't display as many triggers and I just find the whole feel of it a lot better.
Classic trigedit has annoying quirks, like hitting enter to input a value, that takes a while to get used to. especially if you've used Staredit your whole mapping career. although those quirks DO speed up trigger making time by quite a bit.
Yea I'm used to that, it helps speed things up. Like if I input a number, I can hit enter 3 times in a row real fast to get back to the trigger editor.