Title says it all. Need someone to do kills to civs triggers, civ buy unit triggers for about 20 units. Need them done quickly too. Anyone?
The map is Desert Defence ReMaDe, a tribute to my partner on the first one who no longer makes maps. Credit will be given for triggs done.
-Ex
Thought it went to freelancers. @_@
its not called freelancers anymore... lol
this sounds sorta easy, is a trigger helper really needed?
QUOTE(Shocko @ Oct 6 2006, 08:01 PM)
this sounds sorta easy, is a trigger helper really needed?
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I know how to do it but i hate triggers. I do terrain/unit names/stats/balancing/storylines/whatever else. But the one thing i will not do on a map is triggers. The first Desert Defence, (this is the remake) was triggered by my friend and i, him doing the majority.
Triggers ARENT easy because its really easy to screw up the whole thing, and its really frusterating. If you're good with triggers it saves alot of time.
Again not that im bad with triggers i just dont want to do them. Can we stop with the replies about why and start getting ones about who is going to help me out. Thanks.
I believe there are programs that do this type of thing for you. You might want to do some searching.
QUOTE(Killer_Kow(MM) @ Oct 7 2006, 04:23 PM)
I believe there are programs that do this type of thing for you. You might want to do some searching.
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I saw a program awhile back that did kills to cash triggs and junk like that. It was poorly made and didnt work right. Hated it.
Trigger Duplicator from the DLDB is really good. You are probably talking about SCTrigger.
Ive used both. Didnt like either one.
I can try to make some for you, if you be a bit more specific about what you want them to do..
QUOTE(S.T.A.R.S-Le0n @ Oct 6 2006, 01:57 PM)
Title says it all. Need someone to do kills to civs triggers, civ buy unit triggers for about 20 units. Need them done quickly too. Anyone?
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I think thats pretty straight foward, whats not to get? 10 Kills to a civ, varying civs to different units, bring civ to location, remove, spawn unit. I think thats pretty understandable. =/
I have no clue what units you want the civs the buy, or what they will cost, or where they will be, or where I should put the locations, or where to spawn the civs, or where to spawn the units that are bought, or what kind of kills you want to count (buildings? men? both?)
Its going to be on a map im already 80% done with, which i will send you if you accept. Civs will count for anyunit killed, and it will have to go up to about 200-300 kills for 4 players. The units the civs are buying are preplaced on the map and the locations say how much they will cost. Anything else?
My advice for you is to get used to making triggers. If you want a job done good you gotto do it yourself.
I was like you a while back: I hated terrain and did only triggers, balance, unit names. Two terrainers failed me. I got pissed and did the terrain myself. I got a lot of experience in making terrain and got not bad at Installation. Note, that the two terrainers were very good at Installation, but all they did was not what I wanted, so again, I must repeat this: If you want a job done good, you gotto do it yourself.
I will do it
That is if that other guy hsn't done it yet...
Here is what it should look like, I have used this in basically all my maps. I made it about 3 years ago and it has never failed me. Just change the numbers to what you want, you need testing to choose correctly, but this is what it needs to look like!
Trigger 1
Trigger |
Description: |
Civilians for Kills Trigger #1 |
|
Players: |
¤ Players you want to receive Civilians |
Conditions: |
¤ Current Player Kill Score At Least 1 |
Actions: |
¤ Modify Resources for Current Player Add 1 Vespane Gas
|
¤ Modify Score for Current Player Add 1 Custom
|
¤ Modify Score for Current Player Set to 0 Kills
|
¤ Preserve Trigger |
Trigger 2
Trigger |
Description: |
Civilians for Kills Trigger #2 |
|
Players: |
¤ Players you want to receive Civilians |
Conditions: |
¤ Current Player Accumulates At Least 15 Vespane Gas (can use any number) |
Actions: |
¤ Create 1 Civilian at Civs for Current Player
|
¤ Modify Resources for Current Player Subtract 15 Vespane Gas (same number used in conditions)
|
¤ Preserve Trigger |
QUOTE
Trigger("All players"){
Conditions:
Score("Current Player", Kills, At least, 1);
Actions:
Set Score("Current Player", Set To, 0, Kills);
Set Score("Current Player", Add, 1, Custom);
Set Resources("Current Player", Add, 1, gas);
Preserve Trigger();
Comment("Kills to Custom/Gas");
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Always();
Actions:
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
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Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Preserve Trigger();
Comment("Hyper triggers");
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Always();
Actions:
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
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Wait(0);
Wait(0);
Wait(0);
Wait(0);
Preserve Trigger();
Comment("Hyper triggers");
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Always();
Actions:
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
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Wait(0);
Wait(0);
Preserve Trigger();
Comment("Hyper triggers");
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Accumulate("Current Player", At least, 15, gas);
Actions:
Set Resources("Current Player", Subtract, 15, gas);
Create Unit with Properties("Current Player", "Terran Civilian", 1, "Location 0", 1);
Preserve Trigger();
Comment("Create civilians");
}
//-----------------------------------------------------------------//
http://www.uploadtemple.com/view.php/1161731296.txt (get rid of the .txt extension to open with your map editer)
The huge amounts of waits is not needed!
Without them, it won't be able to handle a lot of kills
No, I meant that you could have just said, 60 wait(0)
Your lucky you put that in quotes, if you didnt then you would have had that post deleted and got a warn for it!
???
I posted up the triggers so he can copy/paste them straight into scmdraft without having to make any
A thank-you would be appreciated..